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Adding new Factions
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R Anstett
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May-24-2006 17:14
In the interest of keeping it to a seperate disussion from the new city thread lets start a thread on the new factions people would like to see.
For clarification this is just a wish list for what people are suggesting for new additions, nothing in this thread is currently in the works.
But we can always dream, Sleuth Admin is like Santa if you really believe you might find a nice present left for you.
In the new cities thread several places have been proposed. If there are any new cities added the following is presumed to occur:
2 new cities = existing factions expand in the number of cities they are resident in.
4 new cites = 6 new factions, each presumed to be teaching a new skill
So what factions and what skills are you dreaming of?
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Replies |
Dr. Lucifer Jones
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May-26-2006 18:04
City: Cape Town, South Africa
Faction: Afrikaner Broederbond. This was a real secret organization in South Africa around the 1920's that were white-supremicists who became a driving force behind the Apartheid. I would like to say that I'm not endorsing racism, however, I think that if Cape Town were to become a city--which is does have quite a bit of potential for--it would be interesting to see such an organization that was actually known to exist.
IRL the AB was made up of very, very influential Afrikaners; doctors, military officials, the police, teachers, politicians, academics, professionals, and man other important and powerful figures beside. In its heyday it was one of the most watertight and successful secret societies in society--that we know of, of course.
Skill: Forgery.
Explanation: This Smart skill allows you to forge search documents and subpoenas successfully to trick most, if not all victims, and work within the system. The genius of it is that it allows you to use the system--something a detective works in free float from--to your advantage without really being noticed. However, the system's smart so you can only make one. In game terms it would allow to Pick Lock and force information out of ONE suspect or force ONE witness to answer all your questions and do what you request.
NOTE: The skill has no actual historical reference to the Afrikaner Broederbond that I know of. Again, I'm in no way endorsing racism or the Apartheid with this submission and understand it can be a painful memory to some.
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Secret_Squirrel
Safety Officer
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May-26-2006 21:10
Faction: Merry Maidens of Mirth
Skill: Fit ot Giggles
Explanation: Every time you get too serious about yourself or the game, you break in to fit of giggles thereby rendering your ability to Sleuth Null and Void until you can come back to the computer in the right frame of mind :)
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Odietrying
Old Shoe
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Jun-6-2006 02:39
How about this one?
Faction: Church of Scientology
Skill: Fraud
Explanation: Tricks the suspects out of their hard earned money for a little extra comfort of feeling safe.
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Trelane Rahl
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Jun-6-2006 05:02
Odie... Careful they might try to sue Ben for that one.
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jstkdn
Well-Connected
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Jun-6-2006 13:47
Or give him that secret about aliens that only tier one scientology members get. :)
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crunchpatty
Old Shoe
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Jun-7-2006 00:28
As a former tier one scientologist (got knocked back to rookie after drunken graffiti rampage depicting L. Ron Hubbard in a compromising position with Minnie Mouse and a donkey), I have decided to share the secret.
John Travolta's chin cleft? Actually a super secret canyon where the aliens stash the mothership.
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Ruby Emerald
Super Steeper
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Jun-8-2006 00:42
Cairo is my absolute favourite, and the faction could be called Tomb Robbers or something like this. "The Hashishin" sounds cool, but then te city should be Jerusalem which would also be nice.
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R Anstett
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Jun-12-2006 16:08
One faction skill that I have thought of would be from the Fortune Teller.
It would tell you what the next favor needed in a hunt will be.
Not the one you know of because you just did the favor, but the next down the road. You could go visit the Fortune Teller and pay a higher fee with this skill to get the "short list" of favors needed for the hunt.
It could help balance out some of the skills by adding to the pool of "useful for those in an agency" such as safe cracking is now. It also becomes a good way to drain some money away from the players, creating another need to build up the agencies safe.
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Della Devine
Well-Connected
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Jun-12-2006 16:22
As much as I would love to know what's coming after the next favor, I think that might give too much advantage to the larger/older agencies with plenty of money in their coffers. While I could afford to 'buy' the information, other agencies might not be able to. Another consideration would be the cost effectiveness. Paying for the info as well as paying to open the hunt, might negate any monetary gain from winning the hunt. It's a good thought, but I'm not sure it would really keep the challenge in the game/hunts. If I've misunderstood, please clarify for me. :)
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Serena Siren
Well-Connected
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Jun-12-2006 16:54
Hmmm...I like the idea, but I can see Della's point about the monetary aspect.
But maybe a modified version would be an option...This is a very rough idea, but maybe something along the lines of if the fortune teller is one of the people who you do a favor for and the person who completes the favor has this new faction skill (maybe called premonition) then instead of one name they get two (or however many). Then it wouldn't cause an overly huge advantage to newer/smaller agencies, because the chance of someone having this skill and being the one to solve the favor for the fortune teller wouldn't be that great. I don't know...just a thought.
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