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Field Offices
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MarcusAndrew
MarcusAndrew

May-2-2005 16:18

I've had a thought concerning the field offices for agents in other cities. Would it be possible to upgrade the office so that it also contains an equipment locker, crime lab etc. This would allow agents to move about to other cities in pursuit of treasures. Obviously this would entail some cost of hiring out a second agency HQ, but it may also make the game nmore flexible. Any ideas?
Marcus

Replies

Jojo
Jojo
Old Shoe

May-2-2005 18:55

Maybe the locker at the field office could only contain 5 or 6 things?

Meglet
Meglet

May-2-2005 19:22

Ohhh yesssss an optional SMALL equipment locker in each field office would be helpful. Of course we would still want to generally be well balanced but it would be great if we could keep a few extra things here and there at various offices to help with multi-city treasure hunts. It has been difficult to do those since you don't always have helpful contacts in that city.

Arne
Arne
Old Shoe

May-2-2005 20:08

Even a locker that held two pieces of gear, and each agent could store one file, would give us a ot more flex. I think 5 or 6 pieces would be too much. four would allow you to keep one totally smart gear in your field office, and travel in your high test interview gear. So two pieces would still force us to balance our travel gear, but give us enough of a boost esp. til we get our contacts. And one file would be great if you get stuck or if you want to switch factions.

Meglet
Meglet

May-3-2005 11:51

Hey yeah I like that Arne....good idea.

Skyler Michaels
Skyler Michaels
Well-Connected

May-3-2005 18:06

I got to say I don't have any problems solving the cases with the clothes i'm wearing right now. weather I'm home or away I don't have trouble solving the cases. Heck I don't even have to pay bribes anymore very very very rare that i have to bribe.

Skyler Michaels
Skyler Michaels
Well-Connected

May-3-2005 18:33

My point on the last post was just trying to say i don't think we really need a equipment locker on the road.

Meglet
Meglet

May-3-2005 19:11

Wow Skyler, congratulations, you've arrived. :-) I would imagine with 6,866,830 experience points you wouldn't need an equipment locker. However I have only just over 100,000 experience points and I do. I dare say at LEAST 50% of the people who play Sleuth have not reached 1,000,000 experience points and are also still in the stage I am in which having even just a tiny locker holding two items would tremendously help. Someone correct me if I'm wrong!

Skyler Michaels
Skyler Michaels
Well-Connected

May-3-2005 21:49

Ok Meglet I have a character i started recently and it doesn't have the equipment that Skyler has and not even close to the experience points skyler has. I'm doing the harder cases that i'm alowed to do without many skills or good equipment and still I have no trouble on the road. and no bribes hardly needed. So i've experienced it on both ends which is why I say we really don't need an equipment locker on the road.

V Buster
V Buster
Old Shoe

May-4-2005 06:23

I agree with Ben, in that allowing a field locker would devalue a lot of equipment in the game. Also if you are away from your HQ, things should be a little harder. Not having contacts in a city can be fixed by spending some time in other cities to get those contacts.

Miss Melville
Miss Melville
Well-Connected

May-4-2005 10:31

Skyler - I think its safe to say that you are not exactly an 'average' player. I'd like to hear from the Under-500,000 (experience) Club, since they often are running with only the basic skill set, and represent a pretty large percent of the players. For us, a little locker would be very nice.

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