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Mystery Changes...
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Sleuth Admin
Sleuth Admin
Tale Spinner

Dec-16-2004 16:34

I've made a few changes to the structure of mysteries today that aren't very obvious. I'll let you figure out most of them. A few important things though.

1) The harder level mysteries are probably a little tougher than before. If you find yourself having troubles, you might want to move down a level for awhile.

2) The number of suspects is no longer static on ANY difficulty level.

3) If townspeople / shopkeepers know anything about the case, and the person they know about isn't already visible to you, they will now become visible. You will not automatically know their motive though. This should make the non-physical evidence contacts more important than they used to be.


Replies

bigdoc
bigdoc
Nomad

Dec-17-2004 14:35

yes, he's very helpful, Reda! PM me if you want details. I also really like being able to jumpstart a case that stalls because folks clam up before you have all the witnesses. I think with Thomas' help, I can deal quite nicely with the varying length of suspect list. Good job, Ben!

jstkdn
jstkdn
Well-Connected

Dec-17-2004 14:49

Dr Falco mentions something that was a light bulb of me earlier today.

We used to have 9 levels of cases (also counting beginner), with the level changes we have inherently 9 more level cases.
Instead of removing the original cases, I think we may have an addition of Sleuth here....18 levels of cases. More to pick from, and less people saying "I am in between two levels."

reda
reda
Well-Connected

Dec-17-2004 14:52

huh? sorry jstkdn didnt get that.

thanks for all who PM me about the FT. I know what u mean, i just didnt find it helping much maybe cause i used it after i did my usual suspect round. i probably should use it earlier. thanks for reacting fast!

Madame TBird
Madame TBird
Well-Connected

Dec-17-2004 16:36

Okay, glad for the townfolk change. Have you thought about letting a suspect be known research too? Disappointed in suspect list change :( Shady has become a very wealthy man from me. He's bought a yacht, mansion, joined a snooty country club, and I heard he's working on buying his own little island. Seriously, it was hard enough to just get the right amount of suspects.

Waldolala
Waldolala

Dec-17-2004 16:40

Hmm, a lot of negative reactions but I for one don't mind the changes at all. I noticed the higher difficulty and dropped a level. The only annoying thing is that you get a lower reward... but that's not something I'm gonna fall over.

I also think changes 2 and 3 were a good move. The static number of players made it too easy in some cases, imho. However, maybe next time advertise the changes a bit better. Lazy people like me don't read the forum before they play, so they are in for a surprise. And the showing of a person when they're mentioned by a townsperson is great. Now the lack of motive no longer applies to just the client. I like that.

And the Fortune Teller is very nice!

All in all, Ben, I think your changes are quite alright and are things we can adjust to. I'm not an expert on how doable cases are now on higher levels, so others might have a different perspective on it. Maybe next time advertise the changes a bit more obvious, to prevent surprises.

jstkdn
jstkdn
Well-Connected

Dec-17-2004 17:47

Reda, if you take the 9 type of cases we used to have, and the 9 type of much harder to cases of today.....you inherently have 18 levels of cases.

Ben,
Fortune teller helps, and I like it. I don't mind the insecurity so much of exactly knowing how many suspects. But I do like it for the value of maybe having to question 1 or 2 people less.

I think with best equipment, and all skills it is a bit much for a towns person already wanting a bribe at the first question. Particularly if it is just to check and alibi, and there are still 1 or more evidence or alibi's you wanted to check there, but no longer can.

I am very much concerned about the amount of money this is costing extra. I think a lot of people can get in to trouble with Shady both experienced and unexperienced detective.

I used to get a kick out of rediculous or stupendous cases where either no evidence was for my contact, or 1 piece that did not fit. When that happens, I pretty much know, I am not going to finish the case.

In addition, it happens a lot, just by asking motive, or not even that. Some people clam right away. This really sucks, if you spend all this time doing a case, to have two people you don't have alibi's from, both with evidence pointing to them. Not only can you barely get 2 suspects pointing to the same person because of clamming, but even when you do....you don't really want to venture a guess.

If anyone is wondering why I have so little quits. Is because those cases I knew I was not going to solve (like 4 hairs), I gave away. And it always turned out I had to quit on my alternate. All in all, about every 4th or 5th case, I have to forcefully quit. With bad luck, I have to put every 3rd case in to case files. This is a bit much.

I find working on stupendously, as well as rediculously having the same stats as mentioned above. Also, I suspect an increase of having to quit incredibly hard ones as well a lot more, although this did not happen to me today.



little nell
little nell
Well-Connected

Dec-17-2004 17:53

I like it. Love the townpeople being good for more. With FT, the varying list is not causing me to use up all my questions. so that is fine. All in all makes the play more interesting.

Only down side so far is by dropping down a level now it will take twice as long to build those glacial skill points, and I still have one or two skills I'd like to pick up.

Jojo
Jojo
Old Shoe

Dec-17-2004 18:25

Jstkdn, I was gonna read your post, but it was just TOO DARSH LONG!

Dogberta
Dogberta
Nomad

Dec-17-2004 18:41

Well, nobody's mentioned the most distressing fallout from the change. I had finally figured out a coding system that let me get EXACTLY 3 incredibly hard cases on one sheet of paper with no waste - and now - poof!! Heartless Ben. Trying my poor accountant's soul like that!!

Majandra Belial
Majandra Belial

Dec-17-2004 19:31

2) The Fortune Teller's really helpful - thanks!

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