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Max Abshire
Max Abshire

Dec-29-2009 20:15

I'm sorry if this question is answered some place obvious but for some reason I just can't find it!

Can anyone tell me if there is a way to make Italics when you're writing a Featured Mystery? Also, if you can, could you please tell me if you need to add the "quotation marks" when you're asking a suspect a question or does the website do it for you?

Thanks in advance for your time!

Replies

Heimlich VonVictor
Heimlich VonVictor
Vigilante

Dec-30-2009 17:04

Absolutely, but be aware that the triggers operate like fuses rather than seals. What does this mean?

Example-
Twist 9 is unlocked by the following:

Question 34
Twist 6

This means that when the player asks question 34 OR views twist 6, twist 9 will unlock.

There is no way to make it so that both events must have occurred before the player may view twist 9 except to make twist 6 unlocked by question 34 or vice versa.

Scripted Mysteries follow a very linear progression, but the best authors know how to weave quite a web of diverging and converging storylines. Hope this helps!

Max Abshire
Max Abshire

Dec-30-2009 17:57

Oh, I understand. My idea was to give players multiple ways to unlock a event so if they mess up and get a clam they won't get stuck. So if they asked question 34 or viewed twist 6, then twist 9 would occur, but if they asked question 34, found twist 9, and then later on viewed twist 6, twist 9 wouldn't appear again and confuse them.

Max Abshire
Max Abshire

Dec-30-2009 19:25

<b>And thank you for your answer. It was a big help!</b>

Ms Helen
Ms Helen
Con Artist

Dec-31-2009 05:39

If it's just a case of you wanting people to be able to solve the mystery without getting stuck then you could just alter the percentage chances for tough/charming and also the amount of the questions they will answer before they first clam. It is possible to make a SM playable without the detective clamming once but then you have to bare in mind would it be too easy and therefore not interesting.

Most detectives around here do like an SM to be challenging so you just need to make sure you have a balanced approach :)

On a side note, it's nice to see you taking the time to ask all these questions and finding out how the mystery editor works :)

Max Abshire
Max Abshire

Dec-31-2009 18:27

Thanks!

So if I have two different ways to unlock the same question, it can only be unlocked once, right? My worry was that if I had two different ways to unlock a twist or something, the player might find the first way, unlock the twist, then later on find the second way and make the twist appear again.

Max Abshire
Max Abshire

Dec-31-2009 18:38

And while I'm here (Sorry for the double post!) I wanted to ask about other crimes.

I read somewhere else that you can thefts and other non-violent crimes. In that case, is there a way to make it so that either there is no "victim" (as in a human victim) or make it so that the victim is one of the suspects?

Heimlich VonVictor
Heimlich VonVictor
Vigilante

Dec-31-2009 20:25

Sure! Check out ShadowChii's Scripted Mystery Firey Streets of London for an example of just that.

Anikka
Anikka
Babelfish

Jan-1-2010 23:03

Every crime has a victim, even if it's a non-violent crime. Some guy broke into my house while I was out, and stole my brand-new art deco statue. I wasn't even there, but I'm still the victim. (And no, this didn't actually happen.)

If someone gets kidnapped, they are the victim. If someone is robbed, they are the victim. And yes, the victim CAN be a suspect, just make sure you add them to the suspect list. They can even be the client, and/or the perpetrator.

As far as your question regarding using quotation marks in the questions -- use them in the answers ONLY. Not only does the system add the quotation marks to the questions for you, but if you actually use them, they will cause a bug wherein the question will not show up in editing mode. Hence, if there is a typo, or if you wish to change it, it cannot be accessed and must be re-typed.

Joseph Zeo
Joseph Zeo
Tale Spinner

Jan-2-2010 05:56

Wow, i didn't even know about the bug caused by putting quotation marks to the question, thanks Anikka for letting us know.

Max, once an effect is unlocked, it will not reappear if it is triggered again, so you don't have to worry about it.

I did come across a somewhat opposite problem once. I tried to make a "choose either A or B" situation. (Once the player pick one, he should not be able to pick the other option.) I was trying different ways to do it; thanks to the editors they helped me make it work. So, whatever you try to do, don't worry and ask. There's always a solution somehow.

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