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Changes To Agency Case Files
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Sleuth Admin
Sleuth Admin
Tale Spinner

Aug-16-2004 13:06

I've made a few updates to agency case files today. This only effects people who are members of an agency. Let me know what you think of these changes, and if you run into any problems relating to case files.

1) Favors can now be stored as private case files. Previously, you could not store favors at all. Now, they can be stored as private files.

2) You can now see whether or not your files are marked as private.

3) Detectives cannot open case files if their experience is not high enough to start that file on their own. So, a detective with less than 400 experience will not be allowed to open a "Really Hard" case file.

Replies

Jojo
Jojo
Old Shoe

Aug-17-2004 21:32

True. If I wasn't able to help out in any cases, I'd be considered useless. There would be little use of me. I second (or triple) fonzie's idea.

PRettyhaha
PRettyhaha

Aug-17-2004 23:02

I agree with Fonzie also, but didnt I suggest that earlier? lol

I also agree with not allowing lesser experianced detectives being unable to solve the cases... I beleive you should be working up to that point.

ctown28
ctown28
Tireless Tiger

Aug-18-2004 01:35

I disagree on #1 Greyling. It has actually encouraged interactions within my agency and helped us to grab our first treasure! I do fear however that it will make the treasure hunts end quicker. I think there should be a limit as to the number of favors that can be stored

Dudgeon
Dudgeon

Aug-18-2004 12:35

Hey. that first treasure hunt under the new rules lasted 28 minutes...damn...i had 15 in the pool too...

jcp
jcp

Aug-18-2004 12:50

We collected that 28 minute treasure with just two agents - a lucky combination of saved favors and safecracking. But a case locker from 12 agents saving favors could be deadly.

Dudgeon
Dudgeon

Aug-18-2004 13:32

12 being deadly? the last two were won by 2 people...that's enough to be deadly...

Sleuth Admin
Sleuth Admin
Tale Spinner

Aug-18-2004 14:13

OK, I'm convinced. I have removed the ability to store favors at all. Sorry about the flip flop, but it has proven to make treasure hunts go way too fast. This will not effect favors that you already have stored, but you will not be able to store new ones.


Athena NYC
Athena NYC
Well-Connected

Aug-18-2004 14:48

Thanks Ben, I think you made a good decision!

Sir James
Sir James

Aug-18-2004 15:57

Dear Ben,

In playing for favours today I found to my horror that the number of cases you had to solve before getting to play a favour were drastically changed. I solved eight cases to get to a favour. Now, I ascribed this all to the changes made and was wondering if, now that these changes have been rechanged and nullified, the number of solved cases needed to play a favour were also restored to the good old days.
Please let me know.

James

Bella Luna
Bella Luna

Aug-18-2004 15:57

I see that the saving favour cases has been reversed, and am not surprised that hunts were completed at a rapid rate. This would not be much fun I agree. However, there was an excitement that it created and a whole knew way of thinking that was very stimulating for all our members. And It was great to see other small agencys do so well. I think it may have been an idea to repeat the same one or two townies in each hunt. It was given to the banker who gave to the barber who gave it back to the banker so on. That way hunts would still take time. Any way Sleuth is great and these new ideas you come up with are to, Thanks Ben.

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