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The Resistance: Lurker Edition
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The Announcer
The Announcer

Jul-1-2017 09:19

Hello everyone. I’ll be hosting another game of Resistance, and I encourage all lurkers from the previous game(s) to come out and play! We’ll keep it simple with just gameplay and no story this time. And if you’ve never played before, feel free to jump right in, because we all need more imaginary problems to worry about. :)

The game takes place over a series of 5 "missions." The Resistance is trying to complete 3 missions successfully, while the spies are attempting to sabotage 3 missions. First one to 3 wins.

I will serve as game master. Once we get enough people to play (5-10 total), I will PM everyone their allegiance (either "Resistance" or "Spy"). If you are a "Spy," I will also PM you the names of your co-conspirators.

A "leader" will be chosen at random for the first mission. The leader has 2 important functions:
1) The leader will assign various "role" abilities to players. These are one-shot special powers a player can use to learn more information about someone.
2) The leader will assign players to the "team" for that mission.

Missions will have a varying number of players who are selected; the leader picks a team, then every player will vote on whether or not they approve the team by PMing me. Once all the votes are cast, I will post the voting results. If a majority approves the team, the mission starts. If not, the mission does not start, and the next player in line becomes the new "leader" for that round. This continues until either a mission is approved, or 5 consecutive mission teams are rejected (in which case the spies win automatically.)

Once a mission team is approved, those players will PM me their choice of action during that mission. Resistance players will ALWAYS choose to have the mission succeed by sending "Success," while spies have a choice: they can either elect to have the mission succeed (to throw off suspicion), or they can "Sabotage" the mission.

Replies

Sal Iva
Sal Iva
Little Monster

Jul-13-2017 18:44

Okay, the announcer has said I can use the power. Here goes. Since it seems to be the popular will that we check on shell's vote, here we go.

I wish to use KEEPING AN EYE ON YOU power on shell marple.

The Announcer
The Announcer

Jul-13-2017 20:37

I PM'ed Sal with the info about an hour ago. In the interest of keeping things moving...

Mission 3:

Mission 3 will consist of FOUR team members.

shell, the team leader, has been given two advantages to distribute to whomever she sees fit. They are:

NO CONFIDENCE: Receiver of this card can veto a successful vote on a mission proposal, causing it to fail and forcing leadership to move to the next player on the list.

STRONG LEADER: Whoever receives this can use it to immediately become the leader, taking leadership away from the current leader. This can only be used BEFORE the current leader has given out abilities or proposed a mission team.

shell, please assign these abilities when you're ready (you may wait to hear from Sal), and then propose a team. Keeping one ability for yourself is acceptable.

miss snopes
miss snopes
The Tome Ranger

Jul-13-2017 20:50

Sal, what say you?

AspenK
AspenK
Battered Shoe

Jul-13-2017 21:08

I would keep both so I could take over a team I thought was suspect. Those are a great combo to have.

Tyranomaster3
Tyranomaster3
Bloodhound

Jul-13-2017 21:19

As I know, you cannot keep both cards, Aspen. You must give away at least 1 card.

By the way, we will need to hear from Sal about the vote Shell cast.

Sleuth Sindy
Sleuth Sindy
Pinball Wizard

Jul-14-2017 07:39

It's like sitting through the previews at a movie - at a certain point you almost forget why you're there...

Tyranomaster3
Tyranomaster3
Bloodhound

Jul-14-2017 07:50

LOL

It reminds me about a song I really love "How does a moment last forever?" :))

shell marple
shell marple
Con Artist

Jul-14-2017 08:10

Where to start? I guess I'll start Ty by saying, just because Sal voted publicly to the success of this mission doesn't mean we can exclude him. The only facts I have are
I'm Resistance and voted succeed
Sal voted to succeed
That leaves Ty or Bela as the one who voted sabotage.

I have an extremely long post that I am in the process of trying to shorten. Whether Sal confirms I'm resistance or says I'm a spy doesn't change my thought process, but might alter the conclusions I have drawn. I'll try to have everything ready within in the next couple of hours. That will include my team choice and powers distribution.

miss snopes
miss snopes
The Tome Ranger

Jul-14-2017 08:43

Perfect analogy Sindy. I keep having to pull my ticket out to see which movie we're about to see. :D

shell marple
shell marple
Con Artist

Jul-14-2017 08:55

I apologise, I can't seem to shorten my post. I really wish I could express myself in a more concise manner.

I strongly suspect Bela to be the saboteur of the mission. Bela said this as part of the reason she rejected Aspen's proposed team.
“The first mission passed, so it could have been all-Res or had a spy on it who was at least reluctant to sabotage the mission. That's a pretty good base, and I agree that we should work from there.”

M1/T2
Tyrano/Sindy/Aspen - yes. Successful mission
And
M2/T3
Sal/Bela/shell/Tyrano- no (mission fails)

The only similarity is Ty. If I follow Bela's logic the team should've progressed like this, Ty/Sindy/Aspen + Bela. She is unsure of Sindy so she swaps me for Sindy, the team now is Ty/Shell/Aspen/Bela. Two tried players and two unknown players. One of the reasons she couldn't vote for Aspen's team was because of the fact it only had one team member who participated in the successful mission. And look what she proposes a team with only one member from the successful mission. If she is 80% sure Aspen is Resistance, why take her off the team and put Sal in her place. The idea is to put together an all resistance team, the only team that will guarantee a successful mission.


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