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Small Update Suggestions
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Yeti Face
Yeti Face
Pinball Amateur

May-13-2015 23:42
(sticky post)


I've started work on the next update for Sleuth, and as promised it's going to be a content update. However, it's going to take a while before any of you see it, at least two months, potentially far longer than that.

Now I would hate to leave you all in the Sleuth wilderness, totally devoid of changes, so every one to two weeks I'll create an update from the suggestions you give here. An example of a small update (from the desk of Bela Talbot III) would be including your most recent fortune telling in the case file so long as you haven't discovered any new suspects since then.

Whilst this is going on I'll also fix up the small bugs lying around the game. For example, there's a certain accessory devouring fox that needs reining in, and possibly relocating. So don't worry about suggesting bug fixes here. Keep it to small things you'd like to see, or small annoyances you'd like changed.

Replies

Yeti Face
Yeti Face
Pinball Amateur

Oct-31-2015 03:00

You mean to sell to one another?

I'm not sure how Ben feels about it, but I'd definitely like to do more with the Detective Shop at some point.

animal1981
animal1981
Collector

Oct-31-2015 03:41

yer

You would not even have to set the price for items because some one would list a item at $5000 then the next player would think if they list theres at $4900 it would sell faster.

Secret_Squirrel
Secret_Squirrel
Safety Officer

Nov-2-2015 16:35

What would be the point of someone doing a VH if they could buy the gear they would win out of the shop. :s I've always found an Auction House a bit counter-productive. However the shop would be great for higher level items :) with some higher costs involved. money, skill points.

Equating Case Level to player level ie you're on AI cases so you're Level 5, and gear availibility to player level is OK with me. ie Level 5 could buy a piece of gear that might have +1 more 'stat' than your normal AI case reward if they are willing to pay 20 skill points. Something like that.

Goodness knows we could do with some $ and skill point sinks.

Yeti Face
Yeti Face
Pinball Amateur

Nov-3-2015 00:32

I'm not sure about an Auction House, but when I was thinking about it originally I liked the idea of the shops opening a special room at the back for players who'd captured five villains or so. This would list all the AVH items the shop had in stock, with the stock defined by AVH items other players had sold. Remember that the value of an AVH item in a shop will be $120k, money that takes over half a week to earn and will leave the economy forever once spent.

The shop selling higher level items to everyone (without devaluing the factions) is something I am keen on, but in addition to that I'd also love some major variation to take place between all the different shops. It is, after all, a little silly that shops all over the world in the 1930s are selling exactly the same stock. I'm not sure about using skill points to alter the stats of items though, as by the time you can afford to spend skill points on something as small as a +1 stat increase you'll have a full set of AVH gear, making +1 AI gear redundant.

Sophie4
Sophie4
Gopher to the Sleuth Gods

Nov-3-2015 09:19

I still think some gambling on the ship would be nice. Maybe we could buy tokens with skill points. Or use skill points to buy lottery tickets to win a free cruise. Or......? This could go in many directions but the bottom line is we need more gambling opportunities :)

Yeti Face
Yeti Face
Pinball Amateur

Nov-3-2015 09:27

Perhaps you should open your own book for the players, Sophie. 3/1 on which city the ambassador will go to next. 1/2 on Riza Hawkeye having the next Arch Villain capture. 10/1 on someone boarding the ship in the next seven days.

Sophie4
Sophie4
Gopher to the Sleuth Gods

Nov-4-2015 14:00

You're absolutly right Yeti, I don't have a clue as to how to do these things. Perhaps I was suggusting too much, my apologies. I do appreciate all the improvements you have made so far :)

Yeti Face
Yeti Face
Pinball Amateur

Nov-4-2015 15:44

I'm very sorry Sophie, I did not mean to come across as flippant. You've suggested more gambling a few times in various places, and whilst I'm happy to include more of it when I get around to revamping the ship it is not something I want to include as an isolated update.

However, if you want to scratch your gambling itch more immediately then you should open your own bookies! The ambassador's next location is a good example of a bets you could make with other players. There's a 1/4 chance the ambassador will travel to a given city the next day, so you invite players to bet at 3/1 on a city of their choice. Let's say someone bets you $100 that the ambassador will travel to London. If he does then you give that player $400, and if he does not then you keep the $100. Just make a thread called "Sophie's Bookies", or some such, and your Detective's wild new side career can begin.

Melanie D'lish
Melanie D'lish
Big Winner

Nov-19-2015 11:15

Just had an idea for a skill point sink.

If there is a particular contact that you want but don't have then you can spend a suitable amount of skill points - say 100? - on swapping a contact. But you'd only be able to swap a non-evidence townie for similar (eg butcher for music teacher), and an evidence-townie for similar (eg barber for calligraphist).

Just a thought :)

Jesse Hunter
Jesse Hunter
Huntsman

Nov-22-2015 18:23

Yes. That. 1000 times that.

I'd be okay sinking skill and/or cash to simply dump a contact and earn a different one the old fashioned way.

Every time this comes up there's resistance to being able to lightly switch contacts, so maybe make it something you can only do after a favor for that contact (they're just too needy) or if your contact harbors a villian (you obviously don't want to associate with such people any longer).

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