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Small Update Suggestions
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Yeti Face
Yeti Face
Pinball Amateur

May-13-2015 23:42

I've started work on the next update for Sleuth, and as promised it's going to be a content update. However, it's going to take a while before any of you see it, at least two months, potentially far longer than that.

Now I would hate to leave you all in the Sleuth wilderness, totally devoid of changes, so every one to two weeks I'll create an update from the suggestions you give here. An example of a small update (from the desk of Bela Talbot III) would be including your most recent fortune telling in the case file so long as you haven't discovered any new suspects since then.

Whilst this is going on I'll also fix up the small bugs lying around the game. For example, there's a certain accessory devouring fox that needs reining in, and possibly relocating. So don't worry about suggesting bug fixes here. Keep it to small things you'd like to see, or small annoyances you'd like changed.

Replies

Jesse Hunter
Jesse Hunter
Bibliophile

Nov-26-2015 04:25

A small tweak that won't affect gameplay: can the "Buy Furniture" button in apartments be moved up to the "Furniture" header? That SHOULD leave room for three items in each room without needIng that awful scroll bar. I would love to have more decoration in my apartment but hate the scroll bar.

BadAss
BadAss
Charioteer

Mar-25-2016 09:02

I'm all in favor for contact swapping (with 3 shoe makers, 2 barbers and 2 fortune tellers it's understandable).

Another small addendum might be introducing a new skill, namely necromancy. In the event that a suspect dies during an investigation you might still get some info out of him/her from the hereafter. You could go to the fortune teller i.e. and ask for a seance. It could work randomly such as hypnosis.

Sleuth Sindy
Sleuth Sindy
Pinball Wizard

Mar-29-2016 21:55

With the population of Sleuth down somewhat it's not as difficult to become a faction head, but still I think it would make things a little more interesting if things got shook up a bit once in a while.

I was thinking that just randomly either when a random player goes to do a little job for a faction (or perhaps as a twist in a case) there was a message from an unknown informant in the faction that their was a coup underway to takeover the the faction and they're nominating YOU!! You could choose to accept or decline but you would have to answer all three questions correctly before it was finalized, and the questions of course would have to be different questions than the normal ones. Or, if you went the direction of a twist during a case, then the outcome could be dependent on you successfully completing the case. Maybe the twists would only happen when you're playing AI cases?

Sleuth Sindy
Sleuth Sindy
Pinball Wizard

Mar-30-2016 05:42

In like manner, you could randomly get a twist when you do a favor for a contact. They could tell you that the faction is really pressuring them to stop providing you with information. You would then have the option to "release" that townie from his obligation to you, or pressure him to continue to give him information. If you release him, you would then be able free to find another contact - but one wouldn't be given to you automatically.

Kent Brooks
Kent Brooks

Mar-30-2016 16:55

Add more abilities, like... i don't know.

Yeti Face
Yeti Face
Pinball Amateur

Mar-31-2016 02:16

I'd love to revamp factions. Great ideas Sindy.

BadAss
BadAss
Charioteer

Mar-31-2016 07:54

And what if somehow the factions could be tied to the villain hunts? Like in some regular cases your standings with a faction can go up and down with another one. The same could apply for villain hunts but with different (perhaps more severe?) consequences that will grant you certain benefits with one faction and disadvantages with another one.

Some suggestions for possible consequences;

*Honorary member (gives you the same bonus as having the highest standing) This bonus will work permanently until you get benefits from a rival faction

*When a certain faction doesn't want you to solve the villain hunt and you persist anyway, you'll lose the skill they taught you and you'll have to learn it all over again

It could be implemented as a twist during a villain hunt and the player will have the choice to either quit or continue the hunt. I just gave a few ideas for rewards/penalties and the more of them can be added the better of course.

BadAss
BadAss
Charioteer

Mar-31-2016 08:23

I'd also like to add that having to learn faction skills again shouldn't be too much of a pain for seasoned players who usually have a bunch of unspent skill points and nothing left to spend them at.

Yeti Face
Yeti Face
Pinball Amateur

Mar-31-2016 08:44

Since experienced players can earn about 1 skill point a day it could take over two weeks to recover the skill points lost. It'd have to be a very rare twist else people would ultimately be forced to quit villain hunts as soon as it came up. Factions should ultimately worm their way into more areas though, including villain hunts.

Real McCoy
Real McCoy
Nomad

Mar-31-2016 10:58

Well, a lot is possible of course. Like losing the skill for a certain limited time. And other rewards/penalties I didn't mention such as getting rid of a false accusation for free or at a discount.

The main idea is to get the factions connected to the villain hunts (or nemesis hunts? or Sleuthetania?). The rewards and penalties can always be up for more and better suggestions of course.

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