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What Can We Do to Help Sleuth?
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nicnic
nicnic
Battered Shoe

Mar-9-2009 21:36

Last night I spoke of some ideas I wanted to discuss with everyone on how to give a little kick-start to Sleuth. I would like to share these now and hear feedback. These things are not required of the Admin, but things we can do as a community to try to get things flowing again.

NOTE: Please do not bring up the development team. That ship has come and gone. This post is aimed purely at community-oriented initiatives, not changing the game itself.

Also, I would like to note that many players have been doing some really good things around here. The contests for free subs, ctown's radio show, AVH matches. I do not mean to discredit any of this. It's all wonderful. I just think we can do a little more :-)

#1 Advertising - Let's get out there and spread the word. This is a great little gem that we have found and there are probably others that would love it as much as we do. Do you belong to another internet site? A Group for Nail-Biters with Herpes? Post on the message board about Sleuth! (well maybe not that, but you get my meaning) Let others know outside of Sleuth what a great place this is. I would especially target (for Noir) adults who enjoy logic-type puzzles. That is what kept me addicted to this game for so long.


Replies

Sleuth Sindy
Sleuth Sindy
Pinball Wizard

Mar-25-2009 13:18

Congrats nicnic and ctown. Couldn't happen to two nicer people! :)

Ddog
Ddog
Old Shoe

Mar-25-2009 20:22

Firstly I'd like to apologise for coming into this discussion at such a late stage! I must confess I haven't looked at the boards for some time - due to RL and the fact that all of a sudden I seem to have a whole collection of new agents!

Having read through this thread I would like to reiterate some of the points that have been made.

I too discovered Sleuth via the Nancy Drew site and I do think advertising in the right places is the answer. Some people just connect with Sleuth and many don't. So we need a considerable amount of traffic in order to find those people. Even with some agency help - and I agree about keeping secrets secret and nudging people in the right direction - there is a lot of game time involved in completing all the available tasks and getting all the skills and so there is much here to offer newcomers. We could for example see if we could do an advertising exchange with Aveyond for example or similar games which are likely to attract the right kind of people.

And yes - it would be great to have some updates for senior agents from time to time, but that won't solve the issue of getting enough new people through the door.

Finally - congrats to the new Sleuth moderators and everyone who contributes to this game. You're very appreciated!

topkebab
topkebab
Lucky Stiff

Mar-25-2009 22:44

Yes yes, ponies would be fun!

Oh and something that was asked for a long long time ago... checkboxes in sleuth mail?

Joey
Joey "Bulldog" Bane
Washed Up Punter

Mar-26-2009 14:39

Hmmm...ponies...I'd rather like to be able to buy a race horse in Shanghai. I'd buy Three Legged Tom and...brake all his 3 leggs for making me lose so much money.

Huglover
Huglover
Old Shoe

Mar-26-2009 14:54

Ben; would you allow me to develop sleuth mail a bit to include some checkbox features or something?
I both have some ideas, as well as some training both with the mail messages and the development environement...


Secret_Squirrel
Secret_Squirrel
Safety Officer

Mar-26-2009 16:52

help@hypoware.com

I think Ben's answering his hate mail at the moment ;D

Secret_Squirrel
Secret_Squirrel
Safety Officer

Mar-28-2009 19:10

I think I want to say this... whilst we're thinking about ways to encourage people to play and stay, I think it's important that we dont lose the original flavour of Sleuth. Not 'just' the community aspect, but the 'I have to use my brain aspect'. I know that in todays modern age that people like to have it handed to them on a silver platter, but what's wrong with challenging people's minds; making them feel like they have actually worked towards a goal; and making them feel like they've earnt their stripes. Sleuth Noir 'can' be hard. But isn't that good? Or have I missed the point of the game. It progresses from Easy to Almost Impossible. That's the nature of the game right? Anyway it's a bit philosophical, but in an effort to bring the razzle dazzle back into Sleuth let's not lose the black and white grittiness that makes it 'Noir'.

Huglover
Huglover
Old Shoe

Mar-29-2009 03:45

I do agree with you SS :-)
That's why I am a programmer of mind. I like to "work for it", and I like solving logics...
Also, it's the reason why I think it would be a pity if Sleuth Noir went open code... - because then it would be possible to read from the code or the database or a combination of the code and database any secret that's within Sleuth Noir - regardless of how hard and thorough Ben works to hide information.
If I were to choose what to add to Sleuth, it would be grouped into two segments.
1) Doing current things (which don't require brain work) more assisted or easier.
2) Bringing more challenges into the game. (This will be the more fun part to develop, but also the part that will require more effort)

nicnic
nicnic
Battered Shoe

Mar-29-2009 12:23

SS I agree with you. I believe that was my Point #3 ;) We all need to stop making it too easy for new players.



Secret_Squirrel
Secret_Squirrel
Safety Officer

Mar-29-2009 15:39

reads back... wayyyyy back... oh so it was :) 20 days is time for my short term memory to have failed, kicked in and then failed again!

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