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ctown28
ctown28
Tireless Tiger

Jun-28-2008 08:39

There have been some recent events on this game that warrant some concern. It’s no secret that there has been a lack of interest. Much of this may be attributed to the release of Shades of Mystery. If that is what people want to play, far be it from me to tell them not to play it.

That being said. I am still a paying customer of Sleuth Noir. As a paying customer there are some things that I expect. Ben has done a decent job at keeping the server up and running. We had a slight issue earlier in the week with not being able to travel and Ben did a great job of addressing the issue and getting it corrected. He always has done a great job of taking care of things. He has not however kept the game fresh and interesting. We recently had the expansion of the USS Sleuthetania. There was a buzz before the initial launch of it and we couldn’t wait to see what was in store for us.

Well what did we get? The opportunity to pay $20,000 to get on board of a ship and do nothing more than play cases. Sure there are some new characters and new items along with 2 new “coming soon” links. That’s it! I can’t help but to feel disappointed in the way this has played out. Two weeks later, the links are still coming soon and the interest of the boat has already gone away. I know I have no plans or reason to get on the boat and be cut off from my agency completely. I don’t know this for a fact, but I think a lot of people are disappointed with the boat as well and some may even be irritated and feel cheated by the whole development.

Maybe I’m being a bit harsh and we are missing some secret that still needs to be unlocked on the boat, but if people aren’t playing, the secret will not be unlocked. I know that Ben is just one person and can only do so much. He has a lot on his plate right now with running both SOM and Noir. I’m sorry, but SOM means absolutely nothing to me as I don’t play over there.

Replies

lilangel
lilangel
Sleuth About Town

Jul-6-2008 02:32

What gets frustrating is the fact that many of us have been here a while, and well, there are only a few left. I remember days when I couldn't log onto Noir as an unsub because there were many subscribers logged on. Now, even an unsub could log on at peak time, because there hasn't been 70+ people online. Most times I see the number of online people in the 20's. Then there's the factor that some of us are willing to do whatever it takes to pique the interest of others, but ideas and such ought to stay within the era of Noir. Some ideas that have been posted by others have been far-fetched and have been modern day things rather than Noir-y things. A lot of people have gotten busy. There are a few of us who are dedicated to at least log in close to a daily basis, and continue to do other things in RL. (if this seems like I'm rambling, I probably am... I'm awfully tired and decided I needed to post)

nicnic
nicnic
Battered Shoe

Jul-6-2008 02:52

I majored in Marketing in college (I don't practice it for a living because I didn't really want to sell my soul that way - sort of hippie). But you could sell and Eskimo and ice cube if you are good at it. I think Hypo's marketing strategy has changed and is pointing people to SOM. At one point, they had people breaking down the doors to get into Noir. And honestly... I haven't seen more than 60 people logged into SOM in a while. It's usually anywhere from 20-60. So the initial hype is over. Even the ecstatic newbies in my agency in SOM have gone MIA. Some of them haven't logged in in over a month. And it's because they weren't addicted to the game, just the social interaction. And it's very easy to get bored with that. There's always someone new to find on the internet. There's not always a game you can find to hold you interest.

ija
ija
Sleuth About Town

Jul-6-2008 04:02

This game is unique in the fact that we may use our brains to solve things, and also that you can meet people who have passed their teens, or behaves like they have passed their teens.
It's soo wonderful to interact with people who understand that I might have problem playing a game like Shades because of my shivering, and don't degrade me because of that.
I really soo hope that we would be allowed to make this development team, and start making Noir a fresh and exciting game. In my opinion everything we need are here in the community. The community are soo full of resources in so many areas, and I think that many are even willing to contribute for this game that we love.

ija
ija
Sleuth About Town

Jul-6-2008 04:23

I have been thinking of yet another kind of TH'ing ;-)
This one is designed for the smaller agencies, and goes like an ordinary TH, with this distinction.
There are only 6 sleuths from an agency that are allowed to participate, and no-one of them are allowed to do more than 8 favors a day in the hunt, meaning that if one of the sleuths in the TH taps into doing a 9.th favor, and it happens to be the "right" one, it won't count. And, if the correct favor is started one day, but finishes the next day, the starting day will make it not count.
If an agency with 6 or fewer members joins the hunt, everyone of the current members in the agency is considered members in the TH-team from that agency. If an agency with more than 6 members joins the hunt, the current members of the agency is scanned, and first those on AVH is excluded to see if that will reduce the size to 6 people, and then those unsubscribed will be taken away, and lastly, those who have the longest time since last time they were logged on.
In the "scoring" page of this hunt there must be possible to see which sleuths in an agency are member of the hunt, and I suggest even how many favors each of them have solved that day... ;-)
If an agency have fewer than 6 members, and gets new members joining the agency, those will be added to the TH-team, up to 6 members. This won't work for agencies with more than 6 members though. Even if 6 is on AVH and 2 is inactive and unsubscribed.

Jesse Hunter
Jesse Hunter
Nomad

Jul-6-2008 12:43

I really like the idea of updating/expanding the SM feature. I started writing a mystery but soon go bored with it because the engine simply couldn't handle the mechanics I was looking for. The ability to remove a question via trigger and the use of and/or/not boolean triggers would add a huge amount of flexibility.

Even better, adding the open ended "ask about" box to SM would be great

On that topic, having more to ask about would also be nice, even if the answers didn't unlock anything significant. Just a sort of easter egg for those who want to spend the time. There's a huge amount of info in in the faction archives and townie descriptions that could be expanded upon.

And of course I'd like to see the pay-a-fee-to-dump-a-contact option that ben once signed off on.

miss snopes
miss snopes
Special Deliverance

Jul-6-2008 21:46

I love that this thread is still bringing so much interest! It's very encouraging.

Secret_Squirrel
Secret_Squirrel
Safety Officer

Jul-8-2008 01:50

A lot to read, but I'm trying to keep up when I get to a computer.



Huglover
Huglover
Old Shoe

Jul-8-2008 12:15

Just because I am curious: Have anyone heard anything more from Ben on the topic(s) this post is raising?

Lady Jas
Lady Jas
The Chosen One

Jul-8-2008 12:25

Haven't heard anything yet!

Ms Helen
Ms Helen
Con Artist

Jul-9-2008 18:04

Wow I haven't been on Noir in ages and I come back find this great post with some fantastic ideas. I guess most of you don't even know who I am anymore and I sure see a lot of new faces. Anyway I don't know if anyone else will do the same as me but I'm converting back to Noir which is my true home :) Shades was fun for a while but I can honestly say I miss Noir a lot. I'm happy to go back to helping ani and squirrel editing and Ben knows he can pile anything else he wants to on my work load :) Hopefully in a short term we could get some SM's edited to be played.

Great thread ctown hope it works :)

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