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Clumping together.
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Jim Diamond
Jim Diamond

Jul-31-2007 07:23

Surely someone else than me must've noticed that if one suspect easily clams they all do, and the townspeople don't and vice versa. And so on and so forth. I assume it's got something to do with the "same thing behind door 2" rule, no? It's useful to me in that I use my questions more economically when I notice what pattern the current case follows. Any thoughts on this?

Replies

Eva Rose
Eva Rose

Jul-31-2007 13:11

lol! :) I figured if i wore no clothes that i wouldn't have to bother with the flirt skill ;)

Secret_Squirrel
Secret_Squirrel
Safety Officer

Jul-31-2007 16:25

This whole 'random' thing is lost on you Jim isn't it lol. I bet you love a good conspiracy theory too :)

Sometimes there just is no 'angle'. The game randomly generates a plethora of statistics upon which your case will ebb and flow, or stagnate and die.

Who was it the other day that said some days your the windshield and sometimes you're the bug?

And yes, that is what either makes your day very frustrating, or really good :)

The only thing you can do is advance, build up your own personal stats, and give yourself the best possible opportunity you can to offset the randomness of the game.

biggie528
biggie528
Lucky Stiff

Jul-31-2007 17:43

I would think that in the over three years that sleuth has been played by some of the best and brightest on this site, if there were patterns such as these, they would have been discovered a long time ago. There doesn't seem to be a master plan, to me at least.

And Eva, there's flirting, and then there's running around nekkid :)

Jim Diamond
Jim Diamond

Jul-31-2007 23:14

Ok. I see what you're getting at, but don't put blinkers on because something I wrote in a different thread. There is the "Serge's law of two"? And in the same way how hard suspects or townspeople, but not both, are to interview seem to be connected.

The other thread I posted about my little system was perfectly out of the game engine and just my funny little project, but surely someone else than me must've noticed this pattern.

There's sound sceptisism and there's sceptisism. And right now it seems like you're seeing patterns in my "pattern seeing" when there are none. ;)

biggie528
biggie528
Lucky Stiff

Aug-1-2007 04:26

Ok, then, I reserve the right to judge until you show me some evidence :)

And don't go by Serges, he's widely known as a crack baby ;)

Jim Diamond
Jim Diamond

Aug-1-2007 10:45

It just keeps going and going. You can even tell approximately how hard they will be to convince by looking at the case tab first thing after getting the intro. The number of suspects will give you a hint I think, though I haven't proof of this one yet. I'm still trying it out.

Also, which fits with my first notion, I'm beginning to wonder if the total number of questions the suspects answer is fixed (or at least don't differ more than plus or minus one question or so) and the only random part in the interviewing is *when* the clamming occurs. Have anyone counted? More questions on lower difficulties and less on higher. They clam really fast on easier cases as well sometimes. I'm testing this out as well at the moment.

Dave Von Wave
Dave Von Wave
Well-Connected

Aug-1-2007 15:02

I've got stupendously hard pegged at 0 questions +-1
Incredibly hard is probably at 1 qstn +-1

Here's an odd pattern; for the last ten days twenty or more suspects that were pointed to by physical evidence have had their alibies with the townie that checks the evidence in question.

I've taken to check an evidence against related alibies first and I've been right more often than not.

ctown28
ctown28
Tireless Tiger

Aug-1-2007 21:56

Guys, pay attention here.

THERE IS NO PATTERN.

It's completely random. Get judge the character skills and use it so you can see that probability of asking.

I don't mean to sound rude, but c'mon. If there was a pattern....

1. Someone would have found it by now

2. Ben would have changed it

If you think you have something with a pattern, follow it and pay Shady!

Treschaude
Treschaude
Washed Up Punter

Aug-1-2007 22:46

Another issue I see with the "system" information gathering is your gear. It surprised me when you posted that if one person "easily clams they all do". That's just part of being 14 days old. Getting more than 2 clammed out of a possible 11 suspects is very, very rare for an experienced detective who has good gear and skills. They get most if not all of their questions answered regularly. So if that is the case, how could there be any system that depends on the number or placement of clammed suspects or townies?

As to the number of questions that a suspect or townie can answer, that depends on the level of difficulty of the cases and the randomness of the game. E.g., I can be at 72% and get 3 questions from a townie, move to the next with 105% and only get one. It has no effect on whether the actual murderer is with that particular townie or not. Actually, most often he/she's not.

I have also heard the theory about the murderer's alibi being at the townie where their evidence is. I personally think that the game kind of goes in waves like that. Where it teases you into seeing a pattern, but just when you start to believe it, the tide turns and everything you thought you knew doesn't work anymore. I went through a phase when everyone who had no alibi was the guilty party. Case after case for a what felt like weeks. As soon as I started talking about it like I had figured something out - it stopped. It was nice while it lasted though.

ctown28
ctown28
Tireless Tiger

Aug-1-2007 23:21

maybe this belongs in the newbie thread!

It's obvious you want to see something that is not there. Jim, do you honestly think that you came in and rediscovered the game? The theories have been looked at and are unfounded and ridiculous. I don't mean any disrespect, but you seem to insist on somthing that isn't there. Let me say it again.

NO PATTERN

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