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quarterly round townie deletion
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mary glass
mary glass

Sep-16-2006 10:24

there is a great variance between the older players and agencies
and those who came along later...a gap that perhaps is too hard
to close...might i suggest quarterly rounds where the townies are
deleted for all...the older players would still have the advantage of
money, experience points, general knowledge of the game but the
quarterly deletion of townies ( all players having to reacquire the
townie favors every 90 days ) would make the game more competitive among all players and add some challenge every 90
days for the older players...

Replies

Raven X
Raven X
Well-Connected

Sep-16-2006 19:38

Mary, you have mentioned twice you are older than the 3 days on your detective page. Would you care to enlighten us as to your former identity?

It has been said before, between the random cases, the random physical evidence, and the random amout of questions each suspect and the 8 townies who are not your contact will answer, there is enough left to chance. Let us keep the one constant. When you complete several hundred AI cases on your own with only your 1 PE contact, then you can rally for a change.

Trey Lin
Trey Lin
Assistant Librarian

Sep-16-2006 19:41

(this is Andrea's alter ego--just to be clear)
Mary, I STILL don't get why you would think this would be a good idea. Loosing contacts will serve no real purpose, and even if it did level the playing field, it would just be punishing those who have worked harder longer.
If you are not a new player, as you claim to be, this should be very clear to you. If you have been here longer, you are more skilled. You want to be more skilled, stay here and play. In other word, "pay your dues", just like everyone else!

Autumnsprings
Autumnsprings
Con Artist

Sep-16-2006 19:48

*applauds trey*

Trey Lin
Trey Lin
Assistant Librarian

Sep-16-2006 19:53

*takes a bow*

*blushes becasue she got carried away*

Autumnsprings
Autumnsprings
Con Artist

Sep-16-2006 19:57

Mary, Im sorry you see our response as hostile. I know mine was not meant that way. I just think that chaos is added in many ways already, which have been posted. To take away contacts would be seen by many as punishment, when we haven't done anything wrong. I sincerely hope you continue posting on the boards, and coming up with ways to possibly improve this game. Just because this particular idea wasn't well received doesn't mean we aren't open to change.

Agent Canady
Agent Canady

Sep-16-2006 21:01

I love change....especially up-grades with this game, but i do not agree with the idea of changing contacts. it was hard enough to get the ones i wanted the first go round. do not think i have the patience to start all over again. not b/c i am "lazy" but b/c some of them were hard for me to get. plus i would just end up going for the same ones again anyway.

Al Z
Al Z

Sep-16-2006 21:20

I think I mentioned on a different thread that players sometimes post bad ideas and then don't like swallowing the "I had a bad idea" pill when they are rebuffed. Hehe. Mary, you are free to post any idea you like on the boards. If people don't like them, why be offended? This happens to all of us from time to time.

However, most of YOUR posts were not only hostile but insulting. You talked down to the entire community in much of your postings here.

Frankly, Ben is a tremendous game designer. I myself have been actively involved in creating multiple games that are for sale in the general consumer eye. I would love to see your game design credits that qualifies you to determine that there is a flaw in the structure of the game.

I don't see a flaw in the design based on people acquiring 8 contacts, 1 PE one "Gossip" type in each city where that particular factor should be consistently randomized.

That would not create any type of parity in the game environment whatsoever, based on the game mechanics. I am speaking from experience as an actual game designer who has been hired and paid by multiple companies, and who has been fascinated by Sleuth and breaking it down from an experienced professional's standpoint.

Before you go off on talking down to the community when your idea is not immediately embraced by posting things like We don't agree with some historical event revolution trying to compare that to your game mechanics change idea, I just would like to know...are you qualified to know more about actual game design mechanics then the other people you are talking down to?

Have you broken the game down piece by piece to see if Ben's design really has a flaw in it that you are able to fix? Do you have the skill qualifications to do that?

Do you?


Makensie Brewer
Makensie Brewer
Super Steeper

Sep-16-2006 23:22

I've already spoke my opinion, and I dont think it was in a hostile way, but in an honest way.

I dont think losing contacts, would make it more creative. The game is wonderfully creative, and challenging right now.

I will say one more thing...when I first started this game, it was totally fun trying to gain all the contacts. ( i need only one more). I worked hard for them contacts, and to have them taken away...no way!

When I was new, I didnt want things just handed to me...and that is exactly what it seems like this idea is suggesting. "Oh I dont want to put in the work and time, to gain a contact...lets do something different, to make it easier for me"..etc etc etc.......well, if the older ones had to put in the work and time to get where we are now, then so should the new ones. No hand outs, just because they are too lazy to want to work for it. Thats the fun part of it...earning where we are at right now.

I dont feel anyone has been hostile toward you. Including me...sorry you feel that way. Its ok to post ideas, but be able to accept it, when not everyone is embracing the idea..especially the oldies, who did put in work and time. We've been where you are....and you will eventually have them contacts. So enjoy the work and challenge of receiving them :)

Sleuth is a superb game, and NOTHING like any game out there! Its why I keep coming back, and will remain a Sleuther :)

sunny
sunny
Lady of Shadows

Sep-17-2006 11:42

Not creative enough? We have pirates and everything!

Mary, I understand that you feel that the game is unbalanced for those detectives just starting out. For a new detective, it probably seems like such an uphill battle when there are so many experienced detectives running around!

The reality is that we've worked hard to provide challenges for detectives of all levels. Players build up their detectives with skills and contacts along the way to face the challenges that come with each progressive level. I don't really think that resetting the contacts would really improve the game. There is already so much chance built into the game that contacts are a helpful constant. They also provide interesting recruiting dynamics for agencies.

Don’t feel bad that your idea is not very popular with the Sleuthfolk. It’s been a while since someone has posted such an intriguing idea that people are crawling out of the woodwork to post about it all in the time span of a day! I think that since you are such a forward thinking player now, you will be a very valuable part of Sleuth as a senior detective. Please keep posting and sharing your ideas and don’t let the bigger guys push you around. They really aren't as bad as they seem :).


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