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quarterly round townie deletion
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mary glass
mary glass

Sep-16-2006 10:24

there is a great variance between the older players and agencies
and those who came along later...a gap that perhaps is too hard
to close...might i suggest quarterly rounds where the townies are
deleted for all...the older players would still have the advantage of
money, experience points, general knowledge of the game but the
quarterly deletion of townies ( all players having to reacquire the
townie favors every 90 days ) would make the game more competitive among all players and add some challenge every 90
days for the older players...

Replies

R Anstett
R Anstett

Sep-16-2006 10:33

I have always advocated a similar thing Mary.

My thoughts were that contacts stay for 100 cases, then from then on a random chance that they stop being so friendly. You can then earn a new contact after a short break of perhaps 10 cases without one.

Would keep everyone on their toes and make the dynamics of agencies more involved.

Bill Oakes
Bill Oakes

Sep-16-2006 10:48

I like this idea, although I dont think losing them after 90 days would be any good. I think the best way to do it is after a certain number of completed cases, say 100. Also, it would be nice if in favors, townies who you were doing the favor for were cooperative. Many a time has the banker clammed on a favor you were doing for them (it just so happened that there were 3 handwritings and 4 suspects had used her as the alibi)

Lady Ruby Caplan
Lady Ruby Caplan
Well-Connected

Sep-16-2006 10:51

There is a difference because people have playing been longer and spending more time on their characters. Do you expect that your mother should give up all her knowledge and all her skills just so she can be a your level? And your experience?

Why should a player that has been playing longer be disadvantaged?
And there are people that worked heard for their detective and their agencies quitting cases and searching for a particualar contact.

Why should they lose that just to make them level to a new player's contact level.


Bill Oakes
Bill Oakes

Sep-16-2006 10:57

Ruby, that is a good point, but at the moment it makes it too easy for agencies to get through large amounts of difficult cases by passing them around to people with different contacts so they can always complete the cases. this means agencies can field detectives who gain lots of experience quickly (over 60000 a day now) which means more skills can be learned and treasure hunts can become easier, making it harder for the smaller agencies.

Lady Ruby Caplan
Lady Ruby Caplan
Well-Connected

Sep-16-2006 11:01

So? Every single agency can do this.
Agencies work hard at getting contacts to help each other and do this, a benefit of subbing and being in a good, organised agency where everyone works together.
Yes, it sucks when you start out, yes you have to put in time and work, but that's up to each individual player.
Sleuth is designed to cater for different people with different playing styles.
Once again, why should players that have put in a LOT of WORK and EFFORT and MONEY be penalised?
That is all I am saying.


Lady Ruby Caplan
Lady Ruby Caplan
Well-Connected

Sep-16-2006 11:03

Mary and Bill, you DO have the oppotunity to either build an agency where you have all contacts for all cities or join an agency that does this.
*IF* this is how YOU WANT to play.
If not, then that is up to you but why penalise everyone else?
That is what is really unfair and unjust.

Arabella Parker
Arabella Parker
Well-Connected

Sep-16-2006 11:04

It is an interesting idea, but not one I agree with. If the contacts I worked hard to gain suddenly stopped being helpful, I would probably not want to try to reestablish them. I agree with Lady Ruby. I should not have to give up my contact, experience or skills to make it more level for newer players. Many players younger than me have surpassed my skills and experience. Should they be held back because of the amount of work they have put into the game?

Many agencies have worked very hard to establish a full listing of contacts through out the cities. Why punish them for the hard work by taking that away? I know it must be frustrating for a new detective or a new agency to not have everything an older one has, but it was all gained through hard work and time. I do not think it would add anything to the game, and may turn many long time players off because they would not want to redo what they worked so hard for in the first place.


Lady Ruby Caplan
Lady Ruby Caplan
Well-Connected

Sep-16-2006 11:06

Good for you Mary maybe.
Once again, Mary, how is this fair?

Greyling
Greyling

Sep-16-2006 11:08

I think it would make AV hunts even harder if you suddenly lost your contacts right in the middle of one as well as take longer to start if you'd have to go round gathering up a new set of contacts before even beginning one.

Also from my own little bellybutton view of the world, it would mean that the 150+(and counting) favours I've been quitting in the attempt to get the stage manager will have been a complete and utter waste both in terms of experience points, skill points, money and agency fame lost - not to mention time.

In terms of high scores, even though they may seem out of reach, there are quite a few people racking up better scores than those who've been playing for a longer time so it's not an impossible task.

In terms of hunting, we now have the pirates who can help slow down a multi-city hunt and may turn out as advantage to smaller agencies :)

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