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quarterly round townie deletion
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mary glass
mary glass

Sep-16-2006 10:24

there is a great variance between the older players and agencies
and those who came along later...a gap that perhaps is too hard
to close...might i suggest quarterly rounds where the townies are
deleted for all...the older players would still have the advantage of
money, experience points, general knowledge of the game but the
quarterly deletion of townies ( all players having to reacquire the
townie favors every 90 days ) would make the game more competitive among all players and add some challenge every 90
days for the older players...

Replies

AndreaX
AndreaX
Thespian

Sep-16-2006 12:04

As biggie has pointed out, maybe not having a certain PE contact woould not hold out a treasure hunt all that much.
I think the part that irritates me a little (well a lot) is the suggestion that some agencies have an advantage that others cannot get. That is simply not true. In fact, my agency, is not very old and has grown a lot in 6-9 months. That is b/c the 2 co-founders (and I was NOT one of them) worked their butts off to build and establish the agency.
As other people joined, they worked hard too.
If you want to build an agency, work hard, recruit hard, train well, and you WILL win!

Bill Oakes
Bill Oakes

Sep-16-2006 12:06

It would depend on the time frame, or if it is case based. Larger agencies get through more cases than smaller ones. Plus, it wouldnt eliminate held favors, it would reduce them slightly.

Lady Ruby Caplan
Lady Ruby Caplan
Well-Connected

Sep-16-2006 12:07

Then join a larger agency or create a larger agency.

biggie528
biggie528
Lucky Stiff

Sep-16-2006 12:08

Thats why we all have a choice about how large or small our agency is. Anyone can be in a large agency if they choose to be. This game is, after all, what you make it.

Bill Oakes
Bill Oakes

Sep-16-2006 12:13

It must be a good suggestion, as it had drawn a good debate. There are a lot of twists and risks already that make the game interesting (villain hunts and pirates, for example) but, it could work under the right conditions. Its like with factions. After time, they slowly become less favorable with you unless you keep involved with them.

AndreaX
AndreaX
Thespian

Sep-16-2006 12:23

OK, this is probably going to get me spanked, but..
So what you are saying now, Mary, is that in order for the site to remain financially profitable and attaract new players, the older players MUST give up any "edge" they had acquired? (and see? I can use big words too)
It seems to me that anyone can get interested enough to subscribe in order to build up their detective and agency and compete in the "big leagues"
And I resent the impication that we are not thinking of others. In fact, like I mentioned previously, I have given up many skill and experience points in order to help my agency and to help build up other members of my agency. And many others have done so as well.
If you are interested, I am POSITIVE that you can find a more established agency that will put itself out in order to help gain experiense, skill points, faction standings, favors, AND give you equipment.

AndreaX
AndreaX
Thespian

Sep-16-2006 12:34

In that case Mary, more power to them.
As far as Sleuth goes, I will repeat: It really, really, really does not take that long to accumulated skill and experience points (I suppose the equivalent of health) and money in this game. As you can see I am aroud 100 days, which is about 4 months. In that period of time I have accumulated over 1,000,000 xp points, skills, and 8 contacts, all with a lot of help from my agency.
This game is set up that way for a reason...work hard, play hard.

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