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quarterly round townie deletion
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mary glass
mary glass

Sep-16-2006 10:24

there is a great variance between the older players and agencies
and those who came along later...a gap that perhaps is too hard
to close...might i suggest quarterly rounds where the townies are
deleted for all...the older players would still have the advantage of
money, experience points, general knowledge of the game but the
quarterly deletion of townies ( all players having to reacquire the
townie favors every 90 days ) would make the game more competitive among all players and add some challenge every 90
days for the older players...

Replies

Bill Oakes
Bill Oakes

Sep-16-2006 10:57

Ruby, that is a good point, but at the moment it makes it too easy for agencies to get through large amounts of difficult cases by passing them around to people with different contacts so they can always complete the cases. this means agencies can field detectives who gain lots of experience quickly (over 60000 a day now) which means more skills can be learned and treasure hunts can become easier, making it harder for the smaller agencies.

Lady Ruby Caplan
Lady Ruby Caplan
Well-Connected

Sep-16-2006 11:01

So? Every single agency can do this.
Agencies work hard at getting contacts to help each other and do this, a benefit of subbing and being in a good, organised agency where everyone works together.
Yes, it sucks when you start out, yes you have to put in time and work, but that's up to each individual player.
Sleuth is designed to cater for different people with different playing styles.
Once again, why should players that have put in a LOT of WORK and EFFORT and MONEY be penalised?
That is all I am saying.


Lady Ruby Caplan
Lady Ruby Caplan
Well-Connected

Sep-16-2006 11:03

Mary and Bill, you DO have the oppotunity to either build an agency where you have all contacts for all cities or join an agency that does this.
*IF* this is how YOU WANT to play.
If not, then that is up to you but why penalise everyone else?
That is what is really unfair and unjust.

Arabella Parker
Arabella Parker
Well-Connected

Sep-16-2006 11:04

It is an interesting idea, but not one I agree with. If the contacts I worked hard to gain suddenly stopped being helpful, I would probably not want to try to reestablish them. I agree with Lady Ruby. I should not have to give up my contact, experience or skills to make it more level for newer players. Many players younger than me have surpassed my skills and experience. Should they be held back because of the amount of work they have put into the game?

Many agencies have worked very hard to establish a full listing of contacts through out the cities. Why punish them for the hard work by taking that away? I know it must be frustrating for a new detective or a new agency to not have everything an older one has, but it was all gained through hard work and time. I do not think it would add anything to the game, and may turn many long time players off because they would not want to redo what they worked so hard for in the first place.


Lady Ruby Caplan
Lady Ruby Caplan
Well-Connected

Sep-16-2006 11:06

Good for you Mary maybe.
Once again, Mary, how is this fair?

Greyling
Greyling

Sep-16-2006 11:08

I think it would make AV hunts even harder if you suddenly lost your contacts right in the middle of one as well as take longer to start if you'd have to go round gathering up a new set of contacts before even beginning one.

Also from my own little bellybutton view of the world, it would mean that the 150+(and counting) favours I've been quitting in the attempt to get the stage manager will have been a complete and utter waste both in terms of experience points, skill points, money and agency fame lost - not to mention time.

In terms of high scores, even though they may seem out of reach, there are quite a few people racking up better scores than those who've been playing for a longer time so it's not an impossible task.

In terms of hunting, we now have the pirates who can help slow down a multi-city hunt and may turn out as advantage to smaller agencies :)

biggie528
biggie528
Lucky Stiff

Sep-16-2006 11:26

Mary, it is definitely NOT guaranteed, as you can see from Greyling's post. It can take FOREVER to get a contact, and I know that myself and the people in my agency have spent countless hours, days and cases trying to get a contact. If you want to play the game by yourself, its your choice, but we work hard to get what we have and setting back the "accumulation" would lead to more problems, IMHO.

It is your opinion that it is good for the game, but I don't think thats the way Ben and Sunny intended it to be, and I think just pretty much craps on the work I've put into getting my contacts. If you choose not to work as hard for them, thats your choice.

Bill Oakes
Bill Oakes

Sep-16-2006 11:32

Can I just point out, a townie would be lost after a certain period of time. It wouldnt just be after, say, 250 cases, ALL thecontacts were lost, each contact would be lost after being active for 250 cases, or however long. Maybe if a contact lasted for a year, then started being uncooperative, meaning you had to find a new contact. It wouldnt make the game majorly different, but it would help newer detectives out a little bit, and seeing as how contacts are got at sizeable intervals, there is always time to find another contact before another is lost. Lets not forget, its only a suggestion.

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