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Getting that next skill point
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Ranier Peperhaut
Ranier Peperhaut
Washed Up Punter

Apr-28-2006 00:57

I find I'm always wondering when I'll get that next skill point. It would be great if there was some way to see when you'd get it, like "20,000 experience points till your next skill point, blah blah..." What does everyone else think?

Replies

jstkdn
jstkdn
Well-Connected

Apr-28-2006 03:42

Yeah that would be good idea. I am not sure if it is something that can be achieved or not, as no one but Ben knows the exact mathematic formula. We have even discovered that people with almost the same amount of experience points, have a completely different amount of skill points. So it is likely some sort of combination of factors like how many cases played, experience, won favours, level of cases you play, number of falses etc.

R Anstett
R Anstett

Apr-28-2006 05:35

One other factor we have found is when you started your detective.

Older detectives who started prior to Almost Impossible cases being available earned Skill Point at a faster rate (as observed from a player's point of view) than those who joined after that point.

I know that many other games show a # of XP to the next level. While Sleuth does not use levels I think it would be a nice thing to see. Give people a more finite goal to work towards.

Charlie Cain
Charlie Cain
Thespian

Apr-28-2006 06:16

I would like to see that. And it is wierd about the whole xp/skill point spread but what ever its all fun and addicting.

Lady Ruby Caplan
Lady Ruby Caplan
Well-Connected

Apr-28-2006 09:13

Ranier, what you can do, is record where your experience is after you gain a skill point to the next, It can help a little of keeping track when you're going to get another skill point :)

Sleuth Admin
Sleuth Admin
Tale Spinner

Apr-28-2006 10:30

Yes, it would be possible to add a "XXX Experience points to your next skill point" indicator.

For the record, the rate of earning skillpoints is constant, and the same for all detectives (that is, it is always based on how much experience you have).

The reason it appears different is because this formula was dramatically changed when I introduced the "Almost Impossible" cases (making it easier to quickly earn experience).

Detectives created before that time (a little over a year ago), were able to reach 300 skill points by about 1.5 million experience. These days, it takes more than 5million to reach that point. Detectives who earned some experience before that time and some after will see something in between.

I realise that's a big change, and wasn't completely fair for new detectives, but I felt it was necessary to keep the game interesting longer.

Charlie Cain
Charlie Cain
Thespian

Apr-28-2006 10:54

Well it certainly stays interesting Ben. And once again thanks for all the hard work. I think I can speak for all of us sleuthers when I say we all really appreciate it.

Ranier Peperhaut
Ranier Peperhaut
Washed Up Punter

Apr-28-2006 14:01

I agree Charlie! I just started a few weeks ago, and it definitely doesn't matter to me that it will take longer. It just means I have something more to work towards! I am so appreciative of all the work done to keep this game going for us. As well, I am always so impressed with how friendly and supportive everyone is! I don't want to start gushing, but SLEUTH ROCKS!

cfm
cfm
Nomad

Apr-28-2006 14:05

Yay, Ben! Thank you for answering our big mystery for us!! We love you!

*sigh, realizing she has a ways to go still before she gathers up all those skill points*

crunchpatty
crunchpatty
Old Shoe

Apr-28-2006 23:10

If we're voting I'd love to see the counter...way better than my half-assed efforts to record my XP when I get one (by 'record' I mean scribble an unintelligible number down on whatever looks like paper and is kind of near me) and count the difference when i get the next one.

Its something in the 40K region these days.

Gush away Ranier...sleuth is totally gushworthy.

Della Devine
Della Devine
Well-Connected

Apr-28-2006 23:35

Voting for counter! *grin*

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