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Dudgeon
Dudgeon

Jul-29-2004 08:23

Dudgeon was sitting in his office one day, wondering whether he should go onto another case or see if the favor he got might fit into the treasure hunt at some point along the line, (since he never gets the next one needed...), when he went to the statistics page in City Hall. He noticed that ~15,000 people have moved into Sleuth City. That's when a question hit him. He wondered if Ben had any aspirations for how large this City could grow. He keeps making improvements to the city and keeping his subjects happy, so they tell their friends, who move in and enjoy the entity that is now a larger City. Dudgeon gets out his pad and paper, and jots off a quick note. Ben, how large did/do you expect the game to get? Do you have any major goals for it?

Replies

Sleuth Admin
Sleuth Admin
Tale Spinner

Jul-7-2005 10:53

When I first started playing around with the game system, I was actually picturing it as set in a late 1800's gaslight era, around the time of Sherlock Holmes.

However, the first set of pictures I had available to use were from a spy themed party that Sunny and I threw with some friends a few years back. Those seemed to look more like the 20's-30's, particularly once I made them black and white.

Aesthetically, it was also easier to design around black and white photos than it would be with sepia tone pictures from an earlier era.

Once the era was set, that kind of dictated the writing style, as well. For instance, the feel of the game has been taken more from the gritty, hardboiled detective stories of the american writers of that time, rather than the parlour room social detectives from earlier british authors.

It doesn't really make perfect sense from a narrative perspective, however, since

Sleuth Admin
Sleuth Admin
Tale Spinner

Jul-7-2005 10:54

oops...

It doesn't really make perfect sense from a narrative perspective, however, since fingerprinting and other scientific forensic practises were pretty widespread by the mid-war, yet they don't appear in the game.

Mickey Sticks
Mickey Sticks

Jul-11-2005 06:54

Just a q. Earlier, someone mentioned cutscenes, which got the ol' gray matter shaking. Not working, per se, but at least a small tremor.
Two thoughts... so 2 q's, I guess.
First: How hard would it be to have an option of cutscenes or not? I mean, for example, when you click on the bar, there would be a cutscene of a hand (male or female, I'm assuming it wouldn't be hard to program the difference, much like the "MadLibs" thing in the intros) pushing the bar door open and entering, with ol' shady in the corner etc., before you get to the actual bar page. What I'm asking is: how hard would it be to be able to turn this option off?
Secundo: What about doing this in place of the pictures?

The animations could be done in Flash and would not be terribly big, as there would be no sound and everything could be done with cutouts.
I'm not sure if I've explained myself properly, but I hope so. Feel free to drop a PM if I'm not.
M

cfm
cfm
Nomad

Jul-11-2005 07:18

*had a fit when the icons were changed*

*doesn't want major animation, likes the pictures*

*likes the imgination inspired by the game*


tink37
tink37

Jul-13-2005 17:53

I welcome any expansion to the game. I still think the small city field offices is great idea too. Personally, the cutscenes are getting a little old and something new would be great. Also, the change that we can't receive Faction points during favors was a low blow. I liked it the way it was. :)

cfm
cfm
Nomad

Jul-13-2005 18:25

The only changed to favors regarding factions was that it was made clear that we do not receive faction points for a favor. It was not a change, just expained a little better.

Please reference the following thread....

http://newyork.hypoware.com/map/cityhall/post.spy?id=5402

LilRach
LilRach
Well-Connected

Jul-13-2005 22:16

I like the game the way it is. It loads quickly on my computer, and sometimes the cutscenes can help rule out a suspect. Plus, I loved when the sidebar was returned, so I don't take well to change.

tink37
tink37

Jul-14-2005 04:31

TY for the info., CFM. I thought I was getting points before, but, I wasn't. Also, anything that Ben can create, I will be ecstatic and over- joyed with. Keep the improvements coming so people don't get bored with the game.

Vincent Literno
Vincent Literno

Jul-17-2005 12:14

Well, I think that a 3D interface would choke Sleuth:
Just think about those Games made in 3d: they never focus on investigations: Max Payne, Mafia, Nocturne (based on Lovecraft's Horror)...
Should Sleuth become 3D, it would just probably turn to a Shoot'em up, gang versus gang...

Investigative games are Usually Point-and-click, such as Syberia, Monkey Island and so on, but more than often they become just a silly "use-this-item-on-that-place-"

Milady
Milady

Jul-18-2005 18:33

I would assume, however, with this same group behind it, the ideas would remain the same. Or, at least, I'd hope they would be.

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