|  |  | 
        
            | survalence and judge of Character | 
        
            | 
				P. Rockwell 
 Well-Connected | 
                May-26-2005 13:01
                
                
 Wouldn't it be handy if when you judged somes character it would tell you what % chance you had to catching them as a pickpocket?
 
 
 | 
            | Replies | 
                    
                        | 
							Makensie Brewer 
 Super Steeper | 
                            May-26-2005 13:13
 i like that idea!
 
 
 | 
                    
                        | 
							little nell 
 Well-Connected | 
                            May-26-2005 19:20
 I'm not sure I understand - Pickpocketing only works in collecting the fee your client owes you if they turn out to be the guilty one - in which case, it works 100% of the time.  And if they are not guilty, you get paid, and don't need to use pickpocketing.  So how would this work?
 
 
 | 
                    
                        | 
							P. Rockwell 
 Well-Connected | 
                            May-26-2005 20:42
 no no.  Sorry I'll try to be more clear.
 
 Wouldn't it be handy if when you judged somes character it would tell you what % chance you had to catching them using surveilence?
 
 
 | 
                    
                        | 
							River D 
 Well-Connected | 
                            May-27-2005 03:22
 Although additional features such as these would be nice if you start to add additional abilities to certain skills you begin to unbalance the game. Each skill was costed at x points and if you start adding additional abilities then maybe the cost of said skill should go up.
 
 
 | 
            
                |  |