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Stress Detection
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Jake J. Gittes
Jake J. Gittes

Feb-4-2005 04:58

Is there any point to this? What use is it to know in advance that a witness will clam?

Why not have instead a "Stress Release" skill where you beat the witness into the ground when they stop answering questions? I don't even care if the skill helps with the case or not- it's not like stress detection does, and beating the client into a pulp would sure make me feel better.

Replies

Sleuth Admin
Sleuth Admin
Tale Spinner

Feb-5-2005 01:27

I think it is helpful when quickly doing mysteries that are a few levels down the chain. Say, if you just want to cycle through to your next favor.

It can be worthwhile to decide that it is safe to ask somebody the motive question, or if you are better off asking others first, to see if you can't fill out the suspect list entirely without asking them.

reda
reda
Well-Connected

Feb-5-2005 04:18

its deffinatly a skill to get later in the game. But having skills you dont use and being fustrated about them is also a part of the game. I chose my skills badly in the begining, but I learned to work around it. I think changing a skill just because some are sorry they got it is not nessecary. Just accept the fact you made a poor choise and work hard to get the skills you need.

Chloe De Wynter
Chloe De Wynter
Well-Connected

Feb-5-2005 06:29

I'm with you, reda. I had a tough time at the start with this character, but she pulled through! My other character, who had a much easier time at the beginning, is now struggling a bit more (and I'm not sure why).

I think it's swings and roundabouts - and also depends a lot on how each individual person plays the game.

Andy702
Andy702
Collector

Feb-5-2005 09:39

This is just my opinion, but I think the skills we don't use are almost more valuable than the skills we do use. The reason is because without spending skill points to find out that we have no use for a certain skill, things would get too easy too fast in the lower levels, and we might never see the rest of the game, so I think the skill points we say we waste, and the time it takes to build those points back up so we can get the skills we do need, are precisely the things that allow many of us addicted to this game, since those are the things that allow many to experience higher levels before the lower levels get too easy for purposes other than something like favor-cycling.

Jake J. Gittes
Jake J. Gittes

This reply has been deleted by a Moderator

tdb
tdb

Feb-8-2005 14:16

i agree SD is silly. of course u should always ask ur best questions first.


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