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The Resistance: Lurker Edition
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The Announcer
The Announcer

Jul-1-2017 09:19

Hello everyone. I’ll be hosting another game of Resistance, and I encourage all lurkers from the previous game(s) to come out and play! We’ll keep it simple with just gameplay and no story this time. And if you’ve never played before, feel free to jump right in, because we all need more imaginary problems to worry about. :)

The game takes place over a series of 5 "missions." The Resistance is trying to complete 3 missions successfully, while the spies are attempting to sabotage 3 missions. First one to 3 wins.

I will serve as game master. Once we get enough people to play (5-10 total), I will PM everyone their allegiance (either "Resistance" or "Spy"). If you are a "Spy," I will also PM you the names of your co-conspirators.

A "leader" will be chosen at random for the first mission. The leader has 2 important functions:
1) The leader will assign various "role" abilities to players. These are one-shot special powers a player can use to learn more information about someone.
2) The leader will assign players to the "team" for that mission.

Missions will have a varying number of players who are selected; the leader picks a team, then every player will vote on whether or not they approve the team by PMing me. Once all the votes are cast, I will post the voting results. If a majority approves the team, the mission starts. If not, the mission does not start, and the next player in line becomes the new "leader" for that round. This continues until either a mission is approved, or 5 consecutive mission teams are rejected (in which case the spies win automatically.)

Once a mission team is approved, those players will PM me their choice of action during that mission. Resistance players will ALWAYS choose to have the mission succeed by sending "Success," while spies have a choice: they can either elect to have the mission succeed (to throw off suspicion), or they can "Sabotage" the mission.

Replies

miss snopes
miss snopes
Demon of the Due Date

Jul-19-2017 19:46

This is only the 2nd time I've played and because the spies falsely accused me right out of the gate the first time I've played, this is actually the first time where I haven't known anyone's allegiances. It's much harder this way. :)

shell marple
shell marple
Con Artist

Jul-19-2017 19:46

@ Snopes 2 people revealing the same thing that they learned through pm does tell you alot.
It links them together. That is how I figured out the last game. There were only so many scenarios that would work. And I wasn't playing in that game, so I didn't have even the option of knowing I was Resistance to help eleminate one person.

@ Sal, yes you did reveal I voted succeed, but the reality is, I'm the only one who is 100% sure you are telling the truth. Because it doesn't say you have to tell the truth. As far as the others are concerned, you could be a spy who voted succeed while in the spotlight to make you look resistance. Then the other spy votes sabatoge and you use keeping an eye on them ( which would be me in this example) and then post that I also voted to succeed. Putting suspicion on Bela and Ty. Basically muddying the waters. Don't worry if you truly are resistance, I'm sure you will point me in the right direction. But worry if you are a spy, I won't let you fool me easily.

AspenK
AspenK
Battered Shoe

Jul-19-2017 20:54

Sorry all. RL has been taxing. There are lots of posts I haven't had the ability read yet. I am unsure of team chosen at the moment though.

Sal Iva
Sal Iva
Little Monster

Jul-19-2017 21:20

Geez, I answered again and it didn't post and I got booted. Where they heck is Yeti when you need him.

Tyranomaster3
Tyranomaster3
Bloodhound

Jul-19-2017 21:45

He's here, he's there, then he's not anywhere. Far to the horizon and near right in front of you. The most mysterious man who walk on the earth :)) LOL . Maybe Yeti's got busy this time. he hasn't online much.

shell marple
shell marple
Con Artist

Jul-19-2017 21:47

I've had that happen a couple times to me in the past. So now when I make a long post or just take a long time putting my thoughts together, I copy my post before I hit the post button. That way if I get kicked to the login page I just come back and paste my post again.

Or if I know it will be long, I sometimes write it in note or something similar and than copy paste to the boards.

I got really tired of losing my hard work to the sleuth servers bad timing.

Sal Iva
Sal Iva
Little Monster

Jul-19-2017 22:04

Well, I answered again and again no posting. I will answer shell, but it gonna have to wait now because that's twice in a row and 3 or the last 4 times. I'm not doing it again tonight.

I will try to remember your advice the next time. I want to say it right and I don't want to put a close answer up.

Zara Bande
Zara Bande
Bounty Hunter

Jul-20-2017 01:37

I’m confused about some of the cards Bela has mentioned e.g. OPEN UP and ESTABLISH CONFIDENCE. The first sounds as if it might be similar to IN THE SPOTLIGHT. The second - I have no idea. But I guess I don’t need to worry since, if they’re offered, The Announcer will explain all.

Building layers of evidence sounds fine, Sindy, but I disagree that “if you have two people confirming one person's allegiance you can be pretty sure about that person's allegiance.” Not if those two people are spies. Not if they have discussed on the message thread how one should use it on the other etc. Yes, as shell says, it can tie them together but as what? If a lot of other information seems put them on opposite side of the fence, it doesn’t clear up the SPY versus RESISTANCE question.

Sindy has also said: “I'm pretty sure you can determine why always voting YES is suspicious.” - well, I’m afraid I can’t think of any plausible reason that would infallibly aid a spy. Bela states (Jul-19-2017 13:11): “Also, voting YES to everything needn't solely be a Res attribute: as a spy, it's easier to just do that, especially when you're not on the team.” In what way ‘easier’” How is it beneficial to the spies?

According to some players it seems that voting YES is suspect, voting NO (as Bela has primarily done unless she herself is on the team) is suspect, and voting NO-YES (as Sal has done) is suspect. So everything is suspect, lol. What else is new?

So far one spy strategy (imho) has been to reject successive mission team proposals in the hope of pushing things to the stage where players HAVE to accept a team or let the spies win by DEFAULT. And here we are again - already at Mission 3, Team 3. Did somebody mention deja-vu?


shell marple
shell marple
Con Artist

Jul-20-2017 05:01

That's the beauty of this game, anything you do can be given reasonable explanations for either side.

As far as rejecting team missions go until a team has to be selected, I agree that could be a spy ploy. But it is difficult to control. Also in this game, both mission 1 and 2 team 1's were actually accepted. But both failed to come to fruition because of the use of no confidence cards.

Sleuth Sindy
Sleuth Sindy
Pinball Wizard

Jul-20-2017 06:27

Zara, why on earth - as Resistance - would you vote for a team who had someone you suspected of being a spy on it? And how does it help your fellow Resistance members determine your allegiance?

Also, as someone else said (I think) if a spy uses a card on you and lies or if you out a spy and then are called a liar, at least *you* are 100% sure of that person's allegiance. If two spies lie lie for each other, then once you uncover one the other falls with them.

So, basically, what you're saying Zara is it's hopeless to determine who the spies are? That sounds like spy-speak to me. You have just moved up to my TOP 3 MOST LIKELY SPIES list.

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