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The Resistance: Lurker Edition
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The Announcer
The Announcer

Jul-1-2017 09:19

Hello everyone. I’ll be hosting another game of Resistance, and I encourage all lurkers from the previous game(s) to come out and play! We’ll keep it simple with just gameplay and no story this time. And if you’ve never played before, feel free to jump right in, because we all need more imaginary problems to worry about. :)

The game takes place over a series of 5 "missions." The Resistance is trying to complete 3 missions successfully, while the spies are attempting to sabotage 3 missions. First one to 3 wins.

I will serve as game master. Once we get enough people to play (5-10 total), I will PM everyone their allegiance (either "Resistance" or "Spy"). If you are a "Spy," I will also PM you the names of your co-conspirators.

A "leader" will be chosen at random for the first mission. The leader has 2 important functions:
1) The leader will assign various "role" abilities to players. These are one-shot special powers a player can use to learn more information about someone.
2) The leader will assign players to the "team" for that mission.

Missions will have a varying number of players who are selected; the leader picks a team, then every player will vote on whether or not they approve the team by PMing me. Once all the votes are cast, I will post the voting results. If a majority approves the team, the mission starts. If not, the mission does not start, and the next player in line becomes the new "leader" for that round. This continues until either a mission is approved, or 5 consecutive mission teams are rejected (in which case the spies win automatically.)

Once a mission team is approved, those players will PM me their choice of action during that mission. Resistance players will ALWAYS choose to have the mission succeed by sending "Success," while spies have a choice: they can either elect to have the mission succeed (to throw off suspicion), or they can "Sabotage" the mission.

Replies

Sultry De Mon
Sultry De Mon
Con Artist

Jul-5-2017 12:23

Yes Bela, I see how this 2nd attempt at mission one failing would benefit you. Since the next leader would be Sindy and seeing how it really is logical to go down the line, you would be on that team. Or if by chance that team gets rejected you have one more shot at being on the team. Also, you have now set yourself up to be possible leader of mission 2-4. Not a bad strategy to gain control over the missions. :-)

I think I got to see what I wanted by rejecting the first team. I think it is time to let a team that does not have either recipient of abilities to go through.


shell marple
shell marple
Con Artist

Jul-5-2017 12:27

Dang younger half - sisters. Always trying to get in your business!.
So thank you very much for expressing my thoughts Sultry, but please butt out.


Tyranomaster3
Tyranomaster3
Bloodhound

Jul-5-2017 18:47

The way things go with the yes/no vote for the team picked can somehow gives us some clues. But I don't think they are very clear clues. So, I would say Yes for any team picked for the 1st mission even it has me or not.

However, I think I might see something which I prefer to keep it for myself right now. I will say it out when time comes. Just keep your way, the spies. Then I can catch you :))

Tyranomaster3
Tyranomaster3
Bloodhound

Jul-5-2017 18:51

Excuse me!

Who is Sultry? I mean Sultry doesn't participate in this game. So I guess she might be a second account of somebody. So if possible, please let me know to keep track with it.

shell marple
shell marple
Con Artist

Jul-5-2017 19:10

Sorry Ty. Sultry is my second account. I forgot who I was logged in as. And yes as a moderator I could have deleted my own mistake, but I was being lazy.

Tyranomaster3
Tyranomaster3
Bloodhound

Jul-5-2017 19:29

Ah that makes your post after Sultry clear. :D

It's OK. I just wanna know who she is :D

Sal Iva
Sal Iva
Little Monster

Jul-5-2017 21:53

Conservatively, Bela? How about reactionary. Judging by your posting, you want to control all missions, teams, votes, game abilities (except perhaps - Opinion Maker), everything. Who wouldn't like that? I'm just wondering about what the rest of us are playing for. If I have missed something, please explain.

Sleuth Sindy
Sleuth Sindy
Pinball Wizard

Jul-5-2017 22:55

Nice post for someone with the title of "Con Artist," Sal. :p

Bela Talbot III
Bela Talbot III
Con Artist

Jul-6-2017 00:27

Yes, Sultry/shell and Sal, that's how I play; I'm crazy paranoid and I don't like taking chances until I absolutely have to. Obviously I'm not going to be able to control everything, but I'll be damned if I won't try anyway. It's pretty much impossible for anybody to really control the game right from the beginning with no allies (Resistance players don't know anything and will not just go with somebody else until they see something to start trusting somebody, and spies will probably want to hide their spy all-knowing-ness), so you can all calm down, it's not like I'm going to get what I want just because I've announced it. I don't trust anybody in the beginning, yes. But if I have to propose a team or distribute powers, I will not (and depending on how the Announcer wants to run it, cannot) concentrate all of it in a small group. I'll have to take a leap of faith with a team, and I'll keep a power and share the other.

And please shell, me having OPINION MAKER is (in my opinion :P) worse than not being on a team and not getting any powers. It's convenient in that I won't have to remember to send in my PM votes, but now this says that I "have a power" when it's perfectly useless to me.

Zara Bande
Zara Bande
Bounty Hunter

Jul-6-2017 02:17

Bela - I don't recall you playing in a 'crazy paranoid' way in the last game of Resistance (the only one I have played it should be said). I also don't understand he reasoning of "the only allegiance I can be sure of is my own' in regard to selecting mission teams.

If you intend to vote YES only for a mission team that has you on it then how does that help you make the mission a success considering the other members may be spies? Your strategy doesn't make sense if you are a Resistance member. It only makes sense if you are a Spy and need to be on the team in order to sabotage it.

I'm concerned that if we say NO to too many mission team proposals at this stage then we might be shooting ourselves in the foot (the Resistance, that is). We can only vote NO to a mission team four times. If we vote NO five times, then the spies automatically win. If we vote NO (yet again) on Mission 1, then we only have two more options to do so later. As we gather more information from completed missions we will have a better idea of who the spies are (we hope). THAT'S when we need to have the option of voting NO to team proposals - yet we might be unable to do so.

It's been the same voices here for a little while. It would be nice to hear what Aspen and miss snopes think : )

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