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Small Update Suggestions
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Yeti Face
Yeti Face
Pinball Amateur

May-13-2015 23:42

I've started work on the next update for Sleuth, and as promised it's going to be a content update. However, it's going to take a while before any of you see it, at least two months, potentially far longer than that.

Now I would hate to leave you all in the Sleuth wilderness, totally devoid of changes, so every one to two weeks I'll create an update from the suggestions you give here. An example of a small update (from the desk of Bela Talbot III) would be including your most recent fortune telling in the case file so long as you haven't discovered any new suspects since then.

Whilst this is going on I'll also fix up the small bugs lying around the game. For example, there's a certain accessory devouring fox that needs reining in, and possibly relocating. So don't worry about suggesting bug fixes here. Keep it to small things you'd like to see, or small annoyances you'd like changed.

Replies

BadAss
BadAss
Charioteer

May-25-2017 09:33

And what does that bonus standing with the factions give you? I mean I've never seen a reduction in prices or something similar with a faction just because of the bonus that comes with the office.

Yeti Face
Yeti Face
Pinball Amateur

May-25-2017 09:39

I don't know what the exact design intention was but one potential benefit is that it might alter the basic range that standing moves towards over time. If you're in negative standing for example every day you'll trot closer towards -3 standing. However, if you had a +3 standing office I think you'd trot towards 0 standing instead. Makes it easier to suck up to a faction you'd previously wronged when you need 'em.

BadAss
BadAss
Charioteer

May-25-2017 09:44

I got you. Thx for clearing this out. Jeez, I've been in this game for over 10 years and never knew about this :)

Yeti Face
Yeti Face
Pinball Amateur

May-25-2017 09:57

You're welcome. :-) I don't think it's clearly explained anywhere (except on the boards I guess) and as you say it's not really a huge deal as far as bonuses go. I just hope I wasn't telling you rubbish.

Cro Magnon
Cro Magnon
The Tome Ranger

May-25-2017 10:04

I'd also like to add a suggestion. I know we already can spend skill points while doing certain nemesis tasks. But I'm still building up quite a bit of them.

Would it be too much of an overhaul if we could use them for let's say changing a townie contact? It'll have to be a hefty amount of skill points though.

Yeti Face
Yeti Face
Pinball Amateur

May-25-2017 10:38

Not a bad idea. I know there's heavy demand for things for changing townie contacts.

BadAss
BadAss
Charioteer

May-25-2017 10:56

Yes, I can see why. Often agencies were built around players that have all the PE contacts covered. Over time players became inactive or left the agency and not all the PE contacts are covered anymore. This would give an opportunity to those agencies to overcome this.

Blanche de Beaumont
Blanche de Beaumont
Con Artist

May-25-2017 11:14

Great idea :-)

Yeti Face
Yeti Face
Pinball Amateur

May-25-2017 15:14

Turns out you were absolutely right BadAss, and I was wrong! Directly from Ben's mouth in 2004:

"The status bonus is a small modifier for Toughness and Charm tests. So, if you try to user Intimidation, Interrogation, Sweet Talking or Rule Bending, the status bonus will give you a slightly higher chance of success. And, if you succeed, suspect/witness is slightly more likely to answer more than one additional question.

Basically, it works the same way as Toughness or Charm friendly equipment."

So sorry for chatting nonsense at you!

BadAss
BadAss
Charioteer

May-26-2017 07:06

lol, happens to the best of us, Yeti :)

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