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Mystery Changes...
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Sleuth Admin
Sleuth Admin
Tale Spinner

Dec-16-2004 16:34

I've made a few changes to the structure of mysteries today that aren't very obvious. I'll let you figure out most of them. A few important things though.

1) The harder level mysteries are probably a little tougher than before. If you find yourself having troubles, you might want to move down a level for awhile.

2) The number of suspects is no longer static on ANY difficulty level.

3) If townspeople / shopkeepers know anything about the case, and the person they know about isn't already visible to you, they will now become visible. You will not automatically know their motive though. This should make the non-physical evidence contacts more important than they used to be.


Replies

Phileas Fogg
Phileas Fogg
Well-Connected

Dec-21-2004 20:10

Re: 2) Well, since I just started here, having semi-random numbers of suspects just seems logical to me... :-)

giulianar
giulianar

Dec-21-2004 20:42

For those with little experience and skills I think the random suspects is a little much. maybe have a range between 5-8? For the beg and easy levels?

I have to play a little more to see how I feel for my character. I also didn't know about any of the changes especially in the fortune teller or townspeople.

cfmdec
cfmdec

Dec-22-2004 00:13

Thank you for elminating one click on the little jobs!

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