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Huglover
Huglover
Old Shoe

Jul-31-2008 17:41

Just one more thought that I would like to air...

What if we could have even a new kind of treasure hunt, where what you were seeking was not the correct favor, but the correct twist.
- we would probably need more different twists though, and may be the hunt's need to be requiring more steps to finish, but it might be a little more relaxing to do?
Perhaps we could have so many different twist's of the LARRY type, that there were only theese twist's that was searched? In order to make this more even, I suggest that the twist cannot appear in a case that is stored in some kind of case file or apartment, and it must have been opened the same day...
Perhaps theese kind of hunts need to be for a limited amount of people from each "team" or agency that participate, so may be there would be a quest of some kind that was needed to be acomplished to be able to join the hunt, and the one who "buy his team into the hunt", will have to decide the members of his/her team at that moment...? May be only 4 or 8 in the team, and theese can be from different agencies? - or same agency? May be there will be special pages that only those in the teams and this hunt might access?

Having a hunt of twists (or even intro's??) would give every participant more abilities to advance the hunt with less demand on case solving. - and not being able to use stored cases (not even your own opened the same day), and not cases opened the day before, and kept open (or should this be allowed??) I think will contribute to limitations that will require planning. Perhaps the twist only occur in another city?

I think that this kind of hunt would not be too difficult to implement, but will add to variation and fun in the game. What do you think?

Replies

Huglover
Huglover
Old Shoe

Jul-31-2008 18:20

- oh... additional thoughts...
Since there are quite some different intros, perhaps you will get all the requirements to finish the hunt in the beginning, and the requirement was a combination of intro's and twist's... - and you had to do something special if you wanted to "register" your solved case as an advancement of the hunt... - and if you happened to get both a correct intro and a correct twist, you could only register for either one.

- this will make the skill Kas asked for, to be able to see the twist of a case, when it have happened much more interesting. Perhaps there were a new pair of factions introduced (on the ship? in Cairo??) and you could only choose one of them. One faction knows the skill of being able to reveal what intro the case you are working on had. The other faction knows the skill of being able to re-capitulate what kind of twist happened in the case.

May be standing with the factions are not earned by doing special cases or giving special IH-favor-items? May be there will be something introduced to find on the boat or in the pyramids which will make it possible either to find a certain faction, or to get in positive standing with them??

It might even be that the amount of intros are so big, that an "intro-hunt" will require quite some people to finish it in reasonable time. May be that would make for teams consisting of pairs of agencies? Example: the Untouchables & Sirens?

Or we could even think that one got a "mixed hunt", where the steps needs to be finished in the correct order, but where some steps might be favors, some might be intros, some might be twists, some might be items (Sari???), or some might even be endings?? There could even be looking out for a special twist that you need to have played a special scripted mystery to recognize and understand how to find??? Special first or last-name of killer??

This could also open up for a new generation of building up of different help-pages in the different agencies?

ctown28
ctown28
Huntsman

Jul-31-2008 18:28

I'm not so certain I like the idea of a new kind of treasure hunt but thats not to say the idea doesn't have some merit. An idea did hit me while reading this though. And I think it would make more people read the intros that the players have taken the time and patience to write. The idea is this:

Leave the treasure hunts the way they are but after doing the favor that is needed, the townie that you did the favor for will ask you one more question before the hunt can be advanced. The answer to said question can only be found in the intro to the case. I may be out in left field here and I fully admit I don't read most of the intros but I have read many of them. Perhaps this can implement them more and give people a reason to create more of them. What do you all think?

ctown28
ctown28
Huntsman

Jul-31-2008 20:43

slight flaw in my idea, favors don't use player written intros, but perhaps that could be implemented. Of course there is nothing to stop any of us from putting out those answers on our websites like we have done with the little jobs, but people would have to read them to compile them!

Huglover
Huglover
Old Shoe

Aug-1-2008 00:06

When I thought new kind of treasure hunt, I thought of some kind of hunt additional to the ones we have today, not a hunt that replace one of the current for the current factions. The current treasure hunts need to remain as they are. We are used to them, and know how to play them.

When you were looking for a certain intro, I imagined that would be presented as an intro written by a certain author, and with a certain start-line.

Then I thought that working in this new kind of treasure hunt you will get some kind of token when you finish the case, and you are able to register with this token if you do so before you open a new case. If you register for a "correct case" you advance the hunt, and if you register for a "wrong case", you will get the hunt for your team miss one step, meaning you will have to do it over again...

The basic idea I had was that you will get a "token" that may advance some kind of hunt, which I by convinience called treasure hunt. The reason being that when only the favors mean something it put so much more pressure on doing a lot of cases. When every case give a "token", it's obvious that to have the hunt last from 2 to 7 days, which might be a suitable period, there must be more difficulties getting what advances the hunt. Now, there might be too tough to get a certain intro because there are too many of them, but I think there are fewer twists...?
- and may be the look for intros don't mean you have to find a specific intro, but an intro of an author with a certain name, or that the first character in the intro is a certain letter???

Perhaps it could be rather than treasure hunt, some kind of item-hunt?, or just "fame"-hunt? or faction-standing-hunt?

My first thought when reading that you will even do a question when you get a certain favor in a treasure hunt will only make it harder, and I think that treasure hunts may be don't need increase in the difficulty level...

Huglover
Huglover
Old Shoe

Aug-1-2008 00:08

On the other hand, having some kind of questions based on the intros in a different kind of hunt might be interesting, and a way to get some new interest in reading the intros. And, it would give the agencies something to do reading intros, collecting answers, and compiling them to put them on their web-sites... - which I actually think is very good, because it creates activity and cooperation :-)

Brasco De Gama
Brasco De Gama
Old Shoe

Aug-1-2008 01:45

Perhaps people could add the questions and answers to their intros? Say 3 or 4? And maybe, rather than a new type of hunt it could be to get answers out of a suspect or townie?

Huglover
Huglover
Old Shoe

Aug-1-2008 02:11

Wow!!! That was a great idea!
It could open up for a new way of getting those difficult last answers out of the suspect when a case is all clammed up. :-))

- and there could be sevral similar questions for different intro's, but the different intros have different answers to the same or almost similar question, so that you will need to know what intro you actually had on your case?

- perhaps theese kind of questions only was availiable for AI (and when that time comes harder) cases, to save the newbies for the new complexibility of solving cases?

Huglover
Huglover
Old Shoe

Aug-1-2008 04:40

Perhaps you need to find a new group called the Hermites(?) (Eremittene in Norwegian, a group of people who live alone, may be on pillars?) that you may find in Cairo(?) to learn the skill of being able to answer such questions to be able to unclam a suspect or townie or two in a certain case?

Someone surely need to make the story around this if it's going to be implemented.... :-)

Would be interesting to get ideas about how such a new group could be found or revealed? Some kind of "first time difficult", until someone have broken the code and shared with all the others, or some kind of difficulty which is connected to a certain task to do, or just plain simple straight forward?

Brasco De Gama
Brasco De Gama
Old Shoe

Aug-1-2008 07:39

Well, just a thought, but perhaps it could be a skill that works similar to surveillance, so it doesn't work all the time and you'd have to know the intro too, so it's be a hard skill to get to work, but perhaps you could use it on a clammed townie, like surveillance works on suspects? A "Compulsion" skill? Just an idea.

Brasco De Gama
Brasco De Gama
Old Shoe

Aug-1-2008 07:49

There are no factions in Cairo are there? Hmmm... ok, Egypt is full of desert, you get Nomads in the desert that move around, perhaps there could be a Larry the Toe type character pop up in Cairo who can give you the location of where the Nomads have set up camp, and have a Big Lucy's style camp and this is where you can buy the skill? Why are you able to compel the townies? Well, the acient Arabic art of bartering of course! ;)

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