Huglover
Old Shoe
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Dec-22-2007 10:20
It seems like there are some highly skilled sleuths that long for even more challenge, and for them, I suggest a new level that's even harder to do.
The reason why it's "cursed" is that there are more suspects (they don't have to clam more often than on the AI level, but the distribution of those responding to tough or charm may be more evident...) The amount of suspects may vary from 12 to 15, and the Fortune Teller rejects to tell the fate because the game is cursed. Also, the amount of people with fake/no alibi is varying too, say between 9 and 11, so you cannot this easily use deduction to know if someone got fake/no alibi. Also, the game cost 2 daily cases and $5000 to start, but might give you about 15000 xp if you complete it. On the other hand, if you don't complete the game, you loose 15000 xp and $15 000... ;-) The case cannot be stored in the case file (since it's cursed). But, IF you solve the case, you not only get this 15000 xp, you also get one additional daily case the next two or 3 days. This way the temptation to start a case (which you will have to win, or you will have to take the loss) will perhaps be high enough to get people "hooked". To make the case level even harder I suggest that there will be 5 evidences to find on the crime scene, and that there will be only 5 different witnesses involved in the case.
I think this kind of difficulty would clearly be called "Cursed" ;-)
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