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A new even harder level: "Cursed"
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Huglover
Old Shoe
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Dec-22-2007 10:20
It seems like there are some highly skilled sleuths that long for even more challenge, and for them, I suggest a new level that's even harder to do.
The reason why it's "cursed" is that there are more suspects (they don't have to clam more often than on the AI level, but the distribution of those responding to tough or charm may be more evident...) The amount of suspects may vary from 12 to 15, and the Fortune Teller rejects to tell the fate because the game is cursed. Also, the amount of people with fake/no alibi is varying too, say between 9 and 11, so you cannot this easily use deduction to know if someone got fake/no alibi. Also, the game cost 2 daily cases and $5000 to start, but might give you about 15000 xp if you complete it. On the other hand, if you don't complete the game, you loose 15000 xp and $15 000... ;-) The case cannot be stored in the case file (since it's cursed). But, IF you solve the case, you not only get this 15000 xp, you also get one additional daily case the next two or 3 days. This way the temptation to start a case (which you will have to win, or you will have to take the loss) will perhaps be high enough to get people "hooked". To make the case level even harder I suggest that there will be 5 evidences to find on the crime scene, and that there will be only 5 different witnesses involved in the case.
I think this kind of difficulty would clearly be called "Cursed" ;-)
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Replies |
Breitkat
Pinball Amateur
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Dec-22-2007 17:11
Again, this is another idea that's been bounced around the boards for a while now. It's had various names, levels, and strategies associated with it. It prob'ly will be implemented at some point in time. When, exactly, is anybody's guess....
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Stooby
Well-Connected
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Dec-23-2007 01:38
I for one think this is Huglovers best suggestion, something like an AI favour would be good... But perhaps one where the townie asking for the favour acts as a contact...
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Paranoid_Android
Story Teller
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Dec-23-2007 06:16
Actually... the more I read it (besides the lines blurring a lot) the more I kinda like it. I must like it, coz I don't want to tinker with it lol.
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Huglover
Old Shoe
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Dec-23-2007 07:11
May be one of the prizes that could be won on a "Cursed" case, could be that one randomly selected townie would be willing to act as your contact on the next 4 cases you do (regardless if he/she was needed or not). Then you might in that short period have 3 contacts in the city, which might give the oportunity to get some old cases out of the case files, and clean them out, since the one much needed contact suddenly will be willing to answer the last questions missing.
Another prize that could be won, would be that half of the clammed suspects on the next case you open from a case file would unclam and start answering questions as if they had not been asked about anything yet.
The prize should be something that would be an attractive enough bait, so that the good Sleuths would try getting the bait, and probably get hurt, since the case would be very difficult to solve. On the other hand, the bait is so good, they would try once more, and once more....
And, the curse will be seen acting the way a curse is going to work. ;-)
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lilangel
Sleuth About Town
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Dec-23-2007 22:49
Minimum to open is 10 mil?
Sheesh, at 2 mil, AIs are still somewhat of a challenge... hehe... doing them is more of a challenge now than anything.
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