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Sleuth Admin
Sleuth Admin
Tale Spinner

Apr-30-2004 11:17

I posted an update today. There are a bunch of little tweaks included and typos fixed. Some of the bigger changes:

* Fixed Double Father Bug in Random Mysteries
* Added two levels of difficulty
* Favors now go up to Incredibly Hard level for experienced players
* A bunch of new favor items were added
* Detectives are now automatically booted from agencies if they become retired
* High scores are now divided by detective age
* Fixed duplicate contact bug
* You are now allowed to use the detective shop while working on a case
* Session timeout from inactivity increased from 5 minutes to 15

Please post any comments or bugs specific to this update here.

Replies

Sleuth Admin
Sleuth Admin
Tale Spinner

May-1-2004 13:51

By the way. I am working on adding a few new skills. The trick is to do so without disrupting balance too much.



Negasong
Negasong

May-1-2004 15:05

It happens to me alot too Shane. All I can tell you is tough it out until you can afford more charm skills - It's frustrating, but it seems to be our only option.

Shane
Shane

May-1-2004 15:20

Im thinking I just hit a bad patch. I changed my tactics a litte, and its been all good so far. If I hit it again, I'll drop myself back down a level.

Fat Chuck
Fat Chuck

May-3-2004 10:21

Ben, I have so many questions about the new politics change. Can you tell us more? How much change is there? How much opportunity for change aside from the daily "little job" and daily "decay" is there? At what levels do the "decay" changes kick in? An automatic point a day loss seems to be rather large considering I can only add two a day. It appears that a new detective has to play every day for at least 20 days to be able to initiate hunts. Do I understand that correctly?

Sleuth Admin
Sleuth Admin
Tale Spinner

May-3-2004 12:21

I'll increase the standing points yield for daily jobs.

The new rules are primarily meant to keep the standings levels within spitting distance of zero. I'm going to add advantages to being the player with the highest standing in a specific group soon, and I didn't want it to me the case that newer players could never hope to get there. So, the further you are from zero, the more drastic the decay.


sirgarr
sirgarr

May-4-2004 01:53

Hmm, my politics points no longer add up to 0, is that supposed to be the case?

Sleuth Admin
Sleuth Admin
Tale Spinner

May-4-2004 07:36

Yeah, I realised that could happen. Not the end of the world. It still should be pretty much impossible to have all three factions positive, which is kind of the point.

Fat Chuck
Fat Chuck

May-4-2004 07:54

It will be nearly impossible to have two positive. Certainly you cannot move yourself forward in two so the only way to be positive in two is the luck of the case draw, or quitting cases that don't add up. Since the cases don't come as fast as the decay and simple maintenance subtractions, it seems very improbable that anyone will be able to maintain more than a point or two in a second faction.

Sleuth Admin
Sleuth Admin
Tale Spinner

May-4-2004 08:18

Since Little Jobs are now giving you 4 points, it should be pretty easy to stay positive in two, once you are there. Seems pretty tough to get positive enough in two, to be able to start alternating though, doesn't it. One would need to be at least at 6. Hmm. Maybe I should make those random mystery events change your standing more, and reduce the amount that the little jobs give you?

Fat Chuck
Fat Chuck

May-4-2004 10:44

I don't see any possibility to advance in two. I don't see how easy it is to maintain positive in two. You have to bat 1000, be successful every day, just to keep from back sliding! If you do the job you go +4 in one and -2 in the other. With a daily decay of -1 and alternating between two factions you go +4, -1, -2, -1, +4 etc...

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