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Friday's Update
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Sleuth Admin
Sleuth Admin
Tale Spinner

Apr-30-2004 11:17

I posted an update today. There are a bunch of little tweaks included and typos fixed. Some of the bigger changes:

* Fixed Double Father Bug in Random Mysteries
* Added two levels of difficulty
* Favors now go up to Incredibly Hard level for experienced players
* A bunch of new favor items were added
* Detectives are now automatically booted from agencies if they become retired
* High scores are now divided by detective age
* Fixed duplicate contact bug
* You are now allowed to use the detective shop while working on a case
* Session timeout from inactivity increased from 5 minutes to 15

Please post any comments or bugs specific to this update here.

Replies

Logan Myers
Logan Myers

Apr-30-2004 14:18

Also, you can now go to the detective shop while on a case, but still "don't have time" to buy from your faction.

Shane
Shane

Apr-30-2004 16:58

Very cool, now you gotta work on making sure the only suspect doest clam up until you have got some names out of him (see thread 'hopelessness'), or have names mentioned by townspeople show up in the suspect list (thats if you have time, Mr. Great Game Maker and All Around Cool Guy, sir).
I dont know how hard/easy/impossible it would be to actually program that, but if its not too time consuming/frustrating, it might be worth a look.

Kitten
Kitten

Apr-30-2004 17:41

I think adding the changes Shane suggests would very much counteract what Admin has just done - he's trying to make the game harder, not easier! I don't see why those things would need changing.

Thanks so much for the update, even though I'm still finding Incredibly Hard plenty hard enough :)

Shane
Shane

Apr-30-2004 18:32

I can see where you are coming from, but if you only have one suspect who clams up on the first question (and its happened to all of us, I suspect) it does get a tad frustrating. I dont want the game easier (the challenge level is perfect, IMO), but that is one little niggle that I feel could be improved.

Sleuth Admin
Sleuth Admin
Tale Spinner

Apr-30-2004 18:47

Favors are meant to be challenging. I would expect you to have to quit 30-40% of them. Note, the guage that is used to determine how hard they are is the number of them that you complete, bot your experience. So, they should be self correcting.


Shane
Shane

Apr-30-2004 19:02

This wasnt in a favor. I had a regular case, 2 suspects (client/other), other clammed up.

Sleuth Admin
Sleuth Admin
Tale Spinner

Apr-30-2004 19:59

What level of difficulty are you playing?

Fat Chuck
Fat Chuck

Apr-30-2004 20:58

Shane, I experienced a bit of a wall where I thought I was stuck in a perpetual spot where one level was too easy to add skills and the next too hard to solve. This happened to me because I made a couple mistakes in selecting my skills early on. Just keep with it at the level you can solve. A little patience and some carefully selected skill purchases for your next one or two and you'll be right back on track.

Shane
Shane

Apr-30-2004 23:39

Im playing at Hard level, which is where I feel I should be (I guess not though). I had a whole string of walls like that, but the last couple of cases seem to be a tad more personable. Im going to take Fat Chuck's advice, and see if it still happens to me within the next day or so.

Wayne Williams Jr.
Wayne Williams Jr.
Well-Connected

May-1-2004 01:22

I love the additional pictures of suspects. Cool, because they look archaic.

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