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Sleuth Admin
Sleuth Admin
Tale Spinner

Feb-22-2004 20:32

I have a couple of questions I'd like some feedback on. Please Answer by replying to this post.

1) Is the game fun? Really fun, kind of fun, funner than going to the dentist?

2) Can you think of anything that would make the game more fun?

3) Is the game too hard? Too easy?

Thanks
-Ben

Replies

Lillian
Lillian

Apr-15-2004 20:14

1) Is the game fun? Really fun, kind of fun, funner than going to the dentist?
Its pretty fun but I believe there are tweaks that can be made.

2) Can you think of anything that would make the game more fun?
Perhaps a couple random introductions and other texts (events, responses) to the cases would be a good addition. Otherwise I really enjoy the game, you have done an exceptionally good job even though its still only in beta! Thanks for everything!

3) Is the game too hard? Too easy?
Good for each of the levels.

Lina
Lina

Apr-16-2004 16:19

Quite fun, mmn, yes.

A suggestion I have is in the forums to add another section to the table where it says who last posted. I keep on going back into threads that haven't been updated.


I actually found it really easy at first, even when I hit intermediate. Now intermediate and hard both seem about equal for my chances of success. But maybe that's just me.

Lina
Lina

Apr-16-2004 16:40

Oh, another idea!

When we remake our characters, give us some space to write up a background others can read on us. :) Maybe not everyone's into that, but it's a lot more fun if you're a character instead of a face.

"Lina was raised in a small neighbourhood that was half decently peaceful. She picked up her need to 'know' when things started disappearing.. first her doll, then other objects around the block. Tommy's ball. Joseph's car." (example.. that would not be my background.. but y'know, an idea of what I'm saying." or a short idea of what your character is like.

Lina
Lina

Apr-16-2004 17:06

Oh, signatures would be cool too.
Mine would be:

(My motive is always insanity).

You have to know me to understand that :)

Lina
Lina

Apr-16-2004 19:03

Oh, another idea! I'm full of them, just not all at once :)
this would change the gameplay, but maybe later on..
you could pay for a meal/haircut, a drink or something, and have a tiny chance of overhearing gossip.

sirgarr
sirgarr

Apr-19-2004 08:39

To increase the variety of cut-scenes, case names, intros ("I'll never forget that case"), and so on --

perhaps create a way for players to make suggestions about these? Either they could make suggestions for parts of the story that would be part of a permanent stock to draw from (say, to get the number of possible intros to 100), or there could be a more fluid system where some parts of the story constantly changed (so that the possible intros just rotated through different people's suggestions).

I'm being kinda unclear let me know if I should clarify...

Logan Myers
Logan Myers

Apr-19-2004 14:14

I gnerally hope that there are more "aesthetic" stuff in the game. It can be anything that improves the "role-playing" aspect of the game, eg. graphics, music(?!) and other features etc, that gets you into the detective game.

The "City News" is a nice touch. Thanks to Sleuth Admin for that! Someone mentioned in another thread about a "background" write-up for their detectives, which I think is good. More cut-scenes and intros (mentioned by Sirgarr) would also be great. Stuff like that.

Also, can we have enough character pics, so that you need not use the Detectives' pics for Suspects? It's kinda weird to interview someone looking like yourself!? :P

And a general thanks for Sleuth Admin for acceding to our requests, and for providing this great game!



sirgarr
sirgarr

Apr-19-2004 16:47

Yes, a general thanks -- this is getting better and better all the time!

Sleuth Admin
Sleuth Admin
Tale Spinner

Apr-19-2004 17:08

And thanks to all you guys. I wish I kept a list of everybody who gave me specific feedback that was useful, but I didn't.

In particular, thanks to those of you who've pointed out potential cheats and exploits without taking advantage of them yourselves.


sirgarr
sirgarr

Apr-19-2004 21:40

Hey! How about a *weekly* limit?

Sleuth is so destructive to people's lives :) (seriously!) because of the pressure to play so much each day. Giving more flexibility in how to pace that over a week would be wonderful.

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