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Sleuth Admin
Sleuth Admin
Tale Spinner

Feb-22-2004 20:32

I have a couple of questions I'd like some feedback on. Please Answer by replying to this post.

1) Is the game fun? Really fun, kind of fun, funner than going to the dentist?

2) Can you think of anything that would make the game more fun?

3) Is the game too hard? Too easy?

Thanks
-Ben

Replies

Sleuth Admin
Sleuth Admin
Tale Spinner

May-4-2004 17:36

Yes, sorry. There is a bunch of items associated with Really Really Hard favors that you advanced detectives missed out on.

I'll tweak it so that favors can give you items from further down the ladder.


jwonie2
jwonie2

May-4-2004 18:47

well, after careful deliberation, i think that it IS a good idea for the high level favors to have a little variety for the levels. on the lower level ones, especially freelancers, it might prove kinda frustrating. in that vein, i am in favor of the experience minimums for stat bonuses for high level items. we all still want the game to be semi-fair for non-subscribers, right? i'm preobably not seeing this issue clearly anyway because i don't know what the high level items are like, and i don't know what it's like to be a non-subscribe freelancer.

Kay
Kay
Well-Connected

May-5-2004 15:22

Is there anyway that you can give us an option do delete messages on the message board (regarding to agencies) that way it wont get to be to long. or admin can do a weekly or monthly clean up for the ones that are nolonger being replied too? But if you did offer a delete message only the directors and or officers can have that option.

Sleuth Admin
Sleuth Admin
Tale Spinner

May-5-2004 15:49

What if I give directors/officers the ability to lock posts, so that they are still viewable, but can no longer be replied to? That way, they would work their way down the list, so they wouldn't get in the way of more current stuff, but the message would still be there, if anybody was interested in going back and reading old stuff.

Kay
Kay
Well-Connected

May-5-2004 16:31

that sounds great to me.

Ulysses Lear
Ulysses Lear

May-6-2004 08:47

(This might be hard to explain, sorry if I'm not making sense here...)

When you uncover a new suspect, and they get added to the list (on the map screen), how are they put in order? Sometimes a new suspect is put on the top of the list, sometimes in the middle, and sometimes at the bottom. A person's location on the list seems to be pretty random.

It would be a lot more convenient to have new suspects added to the bottom of the list, rather than scattered randomly throughout. For note-taking purposes, that is...

Does anyone else also feel this way? And if so, if this a change that might be easily implemented, or is the list ordering too closely tied into game mechanics...?

Ulysses Lear
Ulysses Lear

May-6-2004 08:50

^^^should read "IS this a change..."

sirgarr
sirgarr

May-6-2004 10:30

Alternatively, if that's too hard to figure out with the current code -- at least make uninterviewed suspects' names appear in a different color?

UL -- If you take notes in Notepad, you can move the names around. :)

Ulysses Lear
Ulysses Lear

May-6-2004 10:52

Good idea about the different color.

I tried Notepad when I first started, but lately I've found it quicker to jot down notes freehand... A couple initials, some checks or X's, and arrow here or there, etc.

But who knows, maybe I'll try it out again, now that I have some more efficient sleuthing strategies...

Sleuth Admin
Sleuth Admin
Tale Spinner

May-6-2004 11:41

I agree.

I'll add some kind of visual indicator to the suspect list. Either a different color or an icon next to their name. Different color might be kind of confusing, since right now, all links are orange.



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