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Controlling Equipment Theft Part II
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Sleuth Admin
Sleuth Admin
Tale Spinner

Sep-11-2004 20:21

So, now that the clerks are in town, deligintly keeping track of all you agency members, I need to move onto actually providing your communal equipment with a little more security.

While I agree that allowing some way of designating some equipment as belonging an agency and adding additional restrictions on those items would be the ideal solution, I don't think I could put in place a workable system like that in less than 4 weeks or so. So, I'm going to consider that as a feature that will be good to add in the future, but probably not right away.

Here's what I propse doing as sort of a temporary measure. I could add a checkbox when checking in equipment that allows you to designate it as "Private". Private equipment could only be checke out by you, or by a director. Alternately, I could make it so that either Officers or Directors could remove a "Private" item that somebody else checked in.

What do you think?

1) Is it a decent idea?

2) Who, besides the person who checked in a private item, should be able to remove it? Officers and up, or just Directors?



Replies

elvenwonder
elvenwonder

Sep-11-2004 22:34

Sounds good to me, we could keep some items secure while still sharing with newbies, but directors do need to remove equipment if the locker is full.

Moonshh
Moonshh
Well-Connected

Sep-11-2004 23:24

Sounds a lot like the case files, a system we already know how to use and which presumably is not too complicated for you to duplicate - a "win-win" situation if ever I heard of one! I say, go for it!

I wouldn't mind allowing the equipment I had marked private to be used by officers or directors.

However, the main issue in our agency, where we have thankfully thus far not experienced theft as others have, is that we keep accidentally signing off wearing the smarts gear.

That, and we hate all the clicking to change accessories item by item. Perhaps hate is too strong. Let's just say it grows old quickly.

Would there be a way to mark four items as one "outfit" or have boxes to check, as in, Click, click, click, click to select our new outfit, and then one click to change everything at once?

I know these suggestions are tangential to the issue of theft, but if you are making some adjustments for security, I wonder if some of these other changes would be easy to add along the way? Or something to serve the same purpose?

I'm also still in favor of something like that "forensics expert" idea.

But I so appreciate your working to evolve the game to meet the needs of the players and the way you ask for our thoughts and suggestions. Ben, you are a big part of why we love this game!

Orbitrux
Orbitrux
Well-Connected

Sep-11-2004 23:24

I would be ok with this. The only hitch it would provide for our agency is that every agent in our agency uses forensic cameras, fur hats and lab coats to search their crime scenes. So people in our agency who aren't officers or higher would not have access to these items, unless there is a way to leave them as public.

We could live with it though, I think.

Greyling
Greyling

Sep-12-2004 12:27

I like the idea of doing something to avoid theft from agency lockers, but I'm just wondering how this marking items as private would work?

By "checked out" do you mean "sold" or only "used" by directors/officers?

Sleuth Admin
Sleuth Admin
Tale Spinner

Sep-12-2004 13:27

You would have the option of marking an item as either public or private when you leave it in the locker. If somebody else removes it and puts it back in, they can then change that setting when they store the item. By checking out, I mean removing. Once again, once you've removed an item, you would be able to do whatever you want with it.

Greyling
Greyling

Sep-12-2004 14:00

Okay, that's what my first assumption was as well :)

However, I'm wondering if the effect of this won't just be that everyone will have to become at least officers to use the equipment?

What I mean is, as Orbitrux mentioned, most detectives (from agents and up) use most of the equipment already, and to secure equipment, items would have to be marked as private thus allowing only directors and possibly officers to use it - agents no longer could.
Then if marked as public, everyone would have the ability to use it, but also the option to suddenly store valuable items as private and potentially selling and/or leaving with them.

Of course by marking items as private like this agencies could then secure 1 max up set of equipment for each skill and leave the rest of the locker open for agents to use - that's would be for each agency to decide on its own of course.

Greyling
Greyling

Sep-12-2004 14:08

Ahh, think I might not have thought this through completely before writing (very noisy movie on in the background :D )

- correction of what I wrote above is of course that: if an agent should suddenly start storing items as private, directos and officers could then just store them as public again :p

However, I'm still unsure about the sharing and securing aspect in terms of possibly leaving agents in some sort of limbo??

reda
reda
Well-Connected

Sep-14-2004 02:04

maybe its better if private items can be worn by everyone but not sold or logged of with? is that possible or too difficult to program?

as said before things like camera,lab coat and fur hat are used by all but thats exactly the things that get stolen. is there a way to let everyone use it but still protect it from being sold or logged of with?

Chronestrian
Chronestrian

Sep-14-2004 08:15

I think that if the directors feel the need for these systems, it sounds fine as long as they remain 'optional'. My agency hasn't opted for the Clerk system and I'd like it to remain that way.

Faeryshan
Faeryshan
Old Shoe

Sep-14-2004 14:43

I think that it's a wonderful idea that would definitely make us feel a lot safer about who we hire and what they can walk away with.

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