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Welcome Newbies....
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Apr-9-2006 22:34
(sticky post)


If you wish to enjoy the adventure of figuring out this game on your own, DO NOT read the rest of this post.

If you are too lazy to read through a page or two of threads to see if your question has already been asked a zillion times, then PLEASE read this first!

Welcome to Sleuth, and your new addiction.  There is no cure, so just accept it and enjoy it! Here are a few tips and hints that you should find helpful, and are among the FAQ of the newbie boards.

First, a great place to FIND ANSWERS and cool history threads about Sleuth is in the Moderator Picks Board. The Mods have picked out their favorite bits and made them easy to find. In addition to personal favorites, try looking over the Newbie FAQ. This can be found on the bottom of most pages as a tiny little grey link. Also the Help file at the upper right of most screens is packed with little useful tidbits.

HOW DO I SOLVE a case? First off…we recommend that you try the tutorial found on the front of the case page. It won’t count against your daily caseload, and it will give you an idea of how the game works. It’s not set up to walk you through the most efficient course through the game, but to show you how the game works, leaving you to find your own strategy. The following formulas will help you find your murderer.

PE+Fake/"none of your business" Alibi=guilty
WE+Fake/"none of your business" Alibi=guilty
2 WE = guilty

PE=Physical Evidence WE=Witness Evidence

Having a clammed suspect that will not give you an alibi is not the same as a fake/none alibi.



Scarlett Hennessy
Scarlett Hennessy

Aug-14-2007 23:55

Hi. I just want other newbies to know that ALL YOUR SUSPECTS MUST HAVE MOTIVES.

There are instances that you get new suspects from townie hints and not from other suspects. Unfortunately, these new people will not have motives unless you ask other suspects about them. Always have all motives at hand.

Motives I think are what most newbies tend to take for granted. They shouldn't. You CANNOT accuse a suspect without their motive.

Like right now, I have all physical and witness evidences against this guy. Alas, no motive. And what's worse, everybody has CLAMMED up on me. I'm counting my blessings right now.

I'm forced to quit this case this very minute after I post this message. I keep seeing the exp and skill points I may have gained, floating past me like evanescent bubbles. I reached for them and poof* they're gone.

Read this newbies. Everyone starts a newbie. But not everyone should be an idiot like me. ;D


Aug-21-2007 03:52

hmmm..i dont know what to say


Aug-21-2007 03:54

that is are good skills thanks!

Johanne Nochit
Johanne Nochit

Aug-29-2007 06:40

Wow, as a newbie this thread has been very useful. I figured out a rough approximation of the formula for guilt on my own, through trial and error. I'm considering subscription - will likely buy in for at least a few months after the coming weekend.

A few observations / questions:
It appears that as I get a little "better", the type of cases I can take on improves in terms of difficulty. The problem lies in skill points. Whereas the base level for difficulty for me is currently "hard", I need to take on either a "really hard" or "really really hard" case in order to get any skill points at the end (hard, intermediate, and easy yield small experience and no skill points).

This is obviously disastrous, as it seems the experience I earn pushes me to take on harder cases. I -CAN'T- do the harder cases, however, since most witnesses or townies clam up before I can get any conclusive evidence. The only hope I have is that evidence falls in the hands of my tailor contact, so he can tell me who each thread belongs to.

Am I mistaken? Are skill points related to your current Experience and level of case difficulty, or are they doled out (as I suspect) only when you take on really challenging cases?

I wish I had read this guide when I started - I would never have wasted the points on that silly "judge character" business.

Lady Jas
Lady Jas
The Chosen One

Aug-29-2007 06:48

As you go up in experience level, the amount of xp you need in order to earn a skill point goes up as well. So if you can't do the harder levels to earn a skill point, stay at the lower levels, and earn some more cash until you are confident enough you can move on. It might take longer, but eventually you'll get there.

Arabella Parker
Arabella Parker

Aug-29-2007 08:49

The skill points are earned per experience points. It may take you 1000 (totally random number) experience points to earn one skill point. So by doing easy cases, you just have to do more of them to get that skill point. No need moving up in case difficulty until you are ready.

Hawkeye Harris
Hawkeye Harris
Battered Shoe

Aug-29-2007 11:01

Hi Johanne! Regarding your last statement --
Many times people who feel they have chosen skills unwisely when first creating their detective will start over. Since you have not yet subscribed and are only a week old, you do have the option of starting a new detective with your subscription (just can’t use the exact same name). Judge of Character benefits detectives who are tough and charming and have both sets of interview skills, so it really isn’t useful to your current detective.


Sep-26-2007 08:21

hi finally finished reading after many days of postponing coz bz doing cases n reading the tread at the same time..... well i hav wasted some cases coz i wanted to save skill point for additional skills b4 doing the favors but iafter reading this tread i decided to remake a new acc n that acc so far has almost prefect stuff including doing favors n little jobs as soon as possible and serching the web 4 the little job answers.... Thanks alot guys 4 helping us newbies...

oh n some questions:
1]is it possible to hav 1 no alibi suspect suspecting a fake alibi at the same time the fake alibi suspects the no alibi?
2]if there is such a case then how does the 1we +fake/no alibi=guilty work here?
3] is there a limit of skill point that u can save up? like 10 skill points n if u keep on doing cases u dun get the skill points?
4]how much is the subscribe fee? what is the currency in singapore dollars?

thats all 4 now n sry 4 making this tread abit long mayb some one can rearange the answers in this tread n remove all the repeated questions

Arabella Parker
Arabella Parker

Sep-26-2007 09:48

Hi Stonefish, and welcome to Sleuth. First, I would like to ask you to write out your words on the message boards. This helps everyone who reads your posts and eliminates any misunderstanding or inability to read what you are saying.

As to your questions:
1. No, only one person with a fake or none of your business alibi will have witness evidence against them. There will not be one suspect with a fake alibi, and one with a None alibi with witness evidence. Although both of those can give you other suspects.
2. The formula is always
PE + Fake/none = Guilty
WE + Fake/none = Guilty
WE + WE = Guilty

3. You can save up as many skill points as you can collect. Remember the skill points are earned through your experience points. The more experience points you earn, the more it takes to earn a skill point. Eventually it will take 40,000 - 50,000 experience points to earn 1 skill point.

4. Subscription fees can be found by clicking on the subscribe button in the upper right. For convince they are:
1 Month Subscription to Sleuth $7.00:
2 Month Subscription to Sleuth $10.00
3 Month Subscription to Sleuth $13.00:
6 Month Subscription to Sleuth $24.00:
1 Year Subscription to Sleuth $45.00:

You can get a subscription coupon for 15% off your very first subscription to Sleuth making the prices $5.95 - $38.25.

As to what that translates to in Singapore dollars, you would have to look up conversion rates. I suggest


Sep-27-2007 03:40

sorry i didnt get what you meant by writing out your words . are you asking me to type it in full and not using short forms?

and the price is in USD is it?

about the fake alibi thing , only 1 WE exists that will be given out by a no alibi or fake alibi but not more than 1 in the same case?

so you can expect the maximum amount that all your "no alibi or fake alibi suspect" will give you is 1 WE and when you hav that 1 WE from a no or fake alibi then you can concentrate on your WE from your real alibi suspects?

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