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Item Ideas
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Sleuth Admin
Tale Spinner
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Apr-11-2004 10:10
I'd like to add 5 to 10 new favor items to the game. I'm mostly looking for more powerful items (up to +5 bonus), but would consider adding some lower level ones.
If you have any ideas, please post them here.
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Replies |
MegAmy
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Apr-29-2004 08:49
Why not a Palm Pilot? Add to the smarts, and take from the toughness. Same with a cell phone, except it takes from charm.
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Bess Black
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Apr-29-2004 12:04
A Ph.D. for a massive smarts bonus...
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Bess Black
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Apr-29-2004 12:06
...or how about perfume for charm?
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Kitten
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Apr-29-2004 12:38
Palm pilots and cell phones would take away from the feel of the game. I've always thought we aren't supposed to be set in the present, but somewhere in the first half of last century. Maybe that's just my assumption.
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Sleuth Admin
Tale Spinner
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Apr-29-2004 12:59
The game is set in 1938. Or maybe 1935. No cellphones. I'm thinking of adding a short-wave radio wristwatch, like the one Dick Tracy uses, though.
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Ulysses Lear
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Apr-29-2004 13:15
Heh heh, that would be cool.
Do we get a decoder ring as well? :D
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Secret Asian Man
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Apr-29-2004 22:21
Yes, I also assumed we were in the height of the Film Noir era. Hence the Tommy guns and fedoras.
I love Bess' idea for perfume! Good call. Don't mix it up with the chloroform, though.
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Fujoubou
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Apr-30-2004 09:48
- Parfume
- finger print tools
- Book named "Detective for dummys", +1 int
- lock picking tools
- Blood testing tools (Blood type identifycator as skills)
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Fujoubou
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Apr-30-2004 09:56
- Car
- motor cycle
- air pilot jacket
- doctor bag
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Kay
Well-Connected
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Apr-30-2004 16:15
-shoes (smart points)
-business card (agencies only)
-gloves (tough points)
-slacks (charm points)
even one better for evidence not only have hair, footprints,and thread, what about weapons found at the schene like gun casing, knife, rope, durg found in her drink.
just a few.
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