Sleuth Home - Message Boards - Sleuth Talk


0 0
New Skills (that we'd like to see)
  <<First Page  |  <Previous Next>  |  Last Page>>  

Sherlock H0lmes
Sherlock H0lmes
Well-Connected

Oct-7-2005 10:34

Any skill you think would be useful/cool, mention it here. If you can tag it with a type (smart, tough, charming). Also, lets try to match up new skills of each type with each other.

Replies

Sherlock H0lmes
Sherlock H0lmes
Well-Connected

Oct-15-2005 11:41

Ok, let me redirect the thread a little...

What skills would help you make better decisions without actually helping solve the case? Some examples are most of the basic smarts skills (except research which completely eliminates one suspect), judge of character, and stress detection.


ESP (charm) - Gives you a hunch that a particular person might die/get killed.

Sharp Eye (smarts) - You can see train/plane tickets, bags packed, etc ... indicates suspect might flee.

To even things out, the above 2 skills should trigger on 2 or 3 suspects.

Advanced Lockpicking (Tough) - Works just like lockpicking except that it's only useable when the suspect flees. I've always wondered why you go into the apartment when the guys gone and don't take a look around.

Crash Walker
Crash Walker
Old Shoe

Oct-18-2005 02:38

Passport skill (Smarts) - Reduces the cost of travelling between cities by 1 turn.
An expensive skill (say 20 points) that is aimed at subscribed agency members to help with Treasure Hunts.

Snear (Tough) - Randomly unclams one suspect.
Not very expensive (say 10 points and the unclammed suspect is totally random (may not even be a clammed person). Can only be used once per case.

Smile (Charm) - The charming equivalent of Snear

Big Sherlock
Big Sherlock

Dec-3-2005 21:38

I think it would be cool to have like a counterfeit skill for smarts so that you can counterfeit money once per case. If there was intermediate and advanced counterfeit then you get a higher chance of producing passsable money AND a higher chance of producing more money.

You could also have a counterfeit machine for an agency to help get more money for an angency.

I think it would also be cool if an agency could have seperate rooms. Message board room, central point, treasure hunt room, hall of fame, Equipment room, etc.

rob10
rob10

Dec-22-2005 03:34

I think it would be cool to have a money machine so you can put your money in and you dobble it. and you could have a bedroom for your detective.

from rob10

Chelsea Bando
Chelsea Bando
Well-Connected

Dec-22-2005 15:29

new skill: elimination

You get to murder one random suspect.

Colonel Shanty
Colonel Shanty

Dec-22-2005 16:04

..That suspect wouldn't be Santa, would it, Chelsea?...

Heh heh.

Skill: Concentration
To be used on an un-cooperative PE Witness like the Tailor (Silk Merchant), Shoe Maker (Podiatrist), Barber, or Banker (Librarian, Calligraphist, Postal Clerk). Gives you 2 free shots everytime you see him/her to analyse a thread, hair, note, or footprint. Doesn't count on contacts.

Just a suggestion.

Lady Emerald Devon
Lady Emerald Devon
Nomad

Dec-22-2005 18:47

Hm, how about just getting a "Solve Case" Button.
Everytime you're stuck, just click it and it solves ye case for you :P

Blueberry Hill
Blueberry Hill
Lucky Stiff

Dec-22-2005 18:53

I second the idea of a "Solve Case" button. I know some of you will complain about cases becoming too easy, but this could be solved by making them slightly harder. :D

BadAss
BadAss
Charioteer

Dec-27-2005 15:33

In the game you can deduct footprints, handwriting, hair and threads. How come in a DETECTIVE game, we can't look for FINGERPRINTS? To make it a little harder, several objects on the crime scene can be covered with fingerprints of more than one suspect. This forces you to be a better judge of the situation to check out the relevance of your physical evidence.

BadAss
BadAss
Charioteer

Dec-27-2005 15:37

Also it would make the game more exciting if the detective can be shot or otherwise attacked by a suspect. Your detective will have to practise shooting or martial arts in order to avoid to be severely injured in the game.

  <<First Page  |  <Previous Next>  |  Last Page>>  

[ You must login to reply ]