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New Skills (that we'd like to see)
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Sherlock H0lmes
Sherlock H0lmes
Well-Connected

Oct-7-2005 10:34

Any skill you think would be useful/cool, mention it here. If you can tag it with a type (smart, tough, charming). Also, lets try to match up new skills of each type with each other.

Replies

Sherlock H0lmes
Sherlock H0lmes
Well-Connected

Oct-7-2005 11:08

Tough
Blackmail - There'd be a way to get "dirt" about one of the suspects (witness contact?). You could then use that dirt to unclam the suspect for some random number of additional questions.

Charm
Bribery - Allows you to bribe suspects. This option might randomly show up after the suspect has clammed. When it does, there will be an amount to bribe them (more or less based on the unwillingness of the suspect and your charm skills - could be VERY expensive).

Smart
Crime Scene Deduction - If it works, it would let you deduce that a particular piece of physical evidence does or does not belong to the guilty party.

Luniar Arkain
Luniar Arkain

Oct-7-2005 11:12

For Crime Scene Deduction... what would the percent of success be? I'm assuming, the higher the Smarts attribute, the more successful it'll be. What would be the maximum percent of success?

Colonel Shanty
Colonel Shanty

Oct-7-2005 15:01

Seances -Smart-
Contact deceased suspects, and let them have a say in the thing by either
a) giving a complete list of suspects
OR
b) dishing out some false alibis

Gossiping -Charm-
Find out some juicy information from witnesses like the Waitress or Banker about suspects that have false alibis

That's all I have for now!

reda
reda
Well-Connected

Oct-8-2005 06:07

White glove - smart
I think this was originaly suggested by Moonsh. Lets you revisit the crime scene and find extra clues.

Getting friendly - charm
Like flirting but with same sex.

Moonshh
Moonshh
Well-Connected

Oct-8-2005 16:55

Sherlock, we already have the "Blackmail" skill, though it's called "Surveillance." First you trail the person, then you get some dirt on them (well, if it works), and then they have to unclam so you don't air their dirty laundry to the world. It's a smarts skill, however, and only available from a faction.

White Glove, thank you, Reda! Would be especially helpful if say a new agent in the agency got stuck in a case and a more experienced agent could find the evidence they missed, for example.

This could also be called something like "Forensic Team," and rather than have it be a skill for an individual, an agency could perhaps develop to the degree that they could acquire their own team. This goes along with the old "hanger" idea, for those who hate changing in and out of smarts gear all the time and would like to be able to just click on a "use forensic team to search crime scene" link. This forensic team could be limited to the ability of the four top items of smarts gear owned by that agency, but limited perhaps to the evidence skills the agent using the team actually has. This could be instead of or in addition to the White Glove idea or searching a scene over again. Frankly, I'd like to see both!

I like the seance idea and the gossip idea, too, and I have seen different variations suggested in other threads for those that seem to be worth consideration.

I am wary of having TOO many of these new skills, as we won't enjoy the game so much if it gets too easy, so maybe having them only work some of the time would be a positive limitation.

For example, I think reda's idea of getting friendly is appealing, but I know that flirting gives an increased chance to the charm skills of 20, whereas pugilism gives an increased chance of only 10 to the tough skills. However, this is balanced because pugilism applies to every suspect, and flirting applies only to those of the other gender.

cfm
cfm
Nomad

Oct-8-2005 18:05

I would love to be able to hire an assistant that keeps track of who is heavy, slim, right handed, left handed, etc. Then, when I'm checking evidence, he/she hands me my notepad marking those who fit the evidence. :D

Moon Lighter
Moon Lighter
Well-Connected

Oct-8-2005 19:01

I think all of the ideas mentioned here are great. I especially like the white glove/forensic team and the getting friendly skill idea.

Sherlock H0lmes
Sherlock H0lmes
Well-Connected

Oct-8-2005 19:14

ooh, Agency skills could be pretty cool. I read on another thread about agents who have every skill and are trying to burn points. Maybe agency skills could require 100 - 150 skill points (or whatever) and could do something spectacular but only once a day or something like that. Any ideas?

hazelnini
hazelnini

Oct-8-2005 23:02

I also agree on a agency skill, but it could be something each agency member automatically has when we join that agency, and it could be like:
"RESPECT - charm"
Adds +4 towards each member's charm attributes

and also something similar for Tough and Smart attributes. But each agency can only have one or two of these agency skills and could cost $50000+ and have to be above a certain number of fame points etc.

But this would mean the agencies would be classfied as a "tough" agency, or "charm" agency which would be strange...

o well, it's just a suggestion..!! hehe

Moonshh
Moonshh
Well-Connected

Oct-8-2005 23:09

cfm, yeah! An advanced course in record-keeping, or a sidekick who comes around on the case with you - like a Watson with a notebook! That would be a smarts skill for sure.

And wouldn't it be great if it helped keep track of who you already asked about what? (Or this could be a separate skill). I would so love it if people would disappear off the options to ask someone about when I have already asked about them. I know it adds to the challenge for us to remember or take notes or whatever, but when I get a phone call I have to take in the middle of a case, sometimes I get back to the case and find I am at sea, not knowing which people I asked about.

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