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Just wondering
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Makensie Brewer
Makensie Brewer
Super Steeper

Oct-5-2005 22:11

I wonder if there would be any way, or how difficult it would be, to make it where ONLY the Directors could sell items from the Equipment Locker?
Be like how rookies have no access to the locker. It could be made that Agents have access ofcourse but Directors ONLY are the only ones able to sell anything from there.
Might be a bad idea but, I think it would be cool to have it that way.

Replies

Makensie Brewer
Makensie Brewer
Super Steeper

Oct-6-2005 08:01

An agent cant protect items...that is for Directors and Officers only. That feature isnt for Agents, I dont believe.

R Anstett
R Anstett

Oct-6-2005 13:42

I will disagree here in a way. I think that the current system of Director only and Officer and Director only sections of the locker is enough protection. The above situation of adding and then going back to sell happens quite a bit for young detectives (like myself ;) ).

Part of the problem is ease of use by all the eligble detectives of an agency versus protecting Directors from making mistakes about people. From a game mechanic point of view you want people to be able to make mistakes, to not create systems that guarantee success.

Part of being a Director of an agency should entail the extra work/stress of knowing your people's attitudes as well as skills. Personality plays a big part and agencies as they exist now help promote that.

Small agencies with a close knit group of people have few problems and progress slowly but surely. Large agencies with more people progress faster but also have the greater risks that come from more personalities. Much like real life.

Careful recruiting and patience during lulls of good applicants will prevent most problems from happening.




Makensie Brewer
Makensie Brewer
Super Steeper

Oct-6-2005 14:06

I do agree and I didnt come up with that idea because of any one in my agency, as I said earlier. I have a GREAT group of detectives, who are honest and decent...and I think they are just wonderful! There is no problems whatsoever. I know people will make mistakes, but I wasnt talking of an honest mistake. I was simply talking about those who intentionally sell items from the locker to benefit themselves.

I do know there is a tab for Directors, to "lock" stuff up and I definitely use it...the more expensive gear that is but that doesnt mean I want the rest of it to be ripped off...and I feel that is worth some kind of protection as well :)

I do agree with everything you said tho..it was just a thought I had. However, no matter how careful a Director is, and I am VERY careful,and very watchful of how a person acts to see if he/she is decent, etc... that doesnt mean there wont be problems, but I understand what you are saying :)

I guess to keep it more realistic, its good to have them risks and worries in an agency! LOL :) So nevermind my idea :)

R Anstett
R Anstett

Oct-6-2005 18:00

Laughs with Mak,

No, it is a good thing to discuss ideas like this in the open so everyone can see both sides. Ben just might get a spark from something and take it in a totaly new direction.

No one says I am right or you are right, it is the conversation that is important.

Makensie Brewer
Makensie Brewer
Super Steeper

Oct-6-2005 20:33

Very true R :o)

Gena Long
Gena Long
Sleuth About Town

Oct-8-2005 11:16

It is a good idea to be attached to the agency's more expensive items, but in my agency all items (except for things bought by a character for their character) are open to the entire agency because there is nothing more frustrating for an up and coming detective who is working on the final favor for a hunt to find the dog has been locked up for officers only, you have to take chances for the good of the entire team. If Directors only are allowed to sell, that isn't fair to someone who stores their items in the locker, then decides to sell their own items.

jstkdn
jstkdn
Well-Connected

Oct-8-2005 12:11

I think preventing agency theft as much as possible is a good idea. In this case I would suggest director AND officer. Simply because there are some agencies that limit the number of directors. But do need more then 1 person to be able to sell equipment to operationally function.

Personally, I'd really like to see more levels of agents (Presidents, Vice-Presidents etc.) Or where you can assign specific titles with associated tasks (the recruiter, the treasurer, buyer/sales manager etc.) Situations where one director also has treasurer capabilities, but not the other director. Or you can be treasurer and recruiter at the same time. I think this allows more defined designated "permissions" in an agency. And also means you can readily promote someone to director, without bank access. You become more like a real business.
And more levels of agents...means more promotions. And being promoted is just more fun. I have always have issues with the limited amount of promotion possibilities. Because sometimes you have people at the same level of title, but yet....it still doesn't feel right to you. Perhaps give the uber-director the opportunity, to set "specific" permissions to each person in their agency. Among which the possibility of selling items.

Another option is. Tagging equipment if they a) can be sold, b) someone can quit the agency with the equipment on. This leaves the option of some equipment being able to be sold by anyone. And others only by directors (or officers)....like for instance the more expensive items in the locker.

Or even better. If equipment is tagged to NEVER leave an agency. And it does, it is simply marked (or dare I say brandmarked), as STOLEN GOODS.

Though I do think the possibility of theft can be considered a game element by some. Infiltration and theft, could potentially be something kinda fun, if it became an acccepted norm. Another game, where one agency can rip off the other, in form as a game element.

jstkdn
jstkdn
Well-Connected

Oct-8-2005 12:12

However, I think what would take a knock is the community spirit. Can you imagine the exposure to that on the message board. To introduce the acceptability of agency theft....requires somewhat of a revolution. :)

In any case, I am getting off track here. The main reason why I think as many controls as possible should be built in to safe guard agency theft. Is not only because of peoples hard work. But also because the impression it leaves on new players, and as a result they would not sub again.

jstkdn
jstkdn
Well-Connected

Oct-8-2005 12:15

What is also something to think about, is a situation where items over a certain value can not be sold. Or if a director wants to take more then a certain amount of money out of the safe, they need to have permission of another director. Or the CFO. :)

The reason why I am saying this, because we have seen many examples in here, of 2 directors starting an agency together, and one robbing the other blind. And then the victim director, never daring to start a new agency again. (and scream about it on the message board.)

Moonshh
Moonshh
Well-Connected

Oct-8-2005 16:39

Lots of interesting possibilities!

I can see why some might think that infiltrating another agency to steal money or equipment might be legitimate part of the role playing of the game, but I hope that particular "revolution" never happens, as one of the things I really like about this gaming community is that people generally say what they mean and mean what they say, which leads to good things like warmth, trust, and mutual support.

When agencies are infiltrated by sneak thieves, the general reaction by the victims if one of an abuse of trust, a feeling of being lied to or violated in some way. And that just isn't fun.

I value this game for being fun and creating friendships, and I want to keep it that way.

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