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Just wondering
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Makensie Brewer
Makensie Brewer
Super Steeper

Oct-5-2005 22:11

I wonder if there would be any way, or how difficult it would be, to make it where ONLY the Directors could sell items from the Equipment Locker?
Be like how rookies have no access to the locker. It could be made that Agents have access ofcourse but Directors ONLY are the only ones able to sell anything from there.
Might be a bad idea but, I think it would be cool to have it that way.

Replies

Makensie Brewer
Makensie Brewer
Super Steeper

Oct-6-2005 06:10

Just a note: In case anyone from my agency reads this, like Hazel, I didnt write this because of any of you or because this situation is happening in BCD. With past situations, where people steal from the locker, to get their money raised up for their own use, I just think it would be cool to have this feature for the Directors!



reda
reda
Well-Connected

Oct-6-2005 07:22

Hazelnini the tag already exists in a way. You can protect certain itmes by saving them only for officers or only for directors. As for selling its good idea but sometimes someone clicks on save item after favor and when going to agency locker they see the item is not needed and the locker is full. If they would have to wait for director in order to sell it no one else would be able to save items till then.

Makensie Brewer
Makensie Brewer
Super Steeper

Oct-6-2005 07:48

That is a good point and I didnt think about that lol but I still like the idea...one can wish haha :)

Makensie Brewer
Makensie Brewer
Super Steeper

Oct-6-2005 08:01

An agent cant protect items...that is for Directors and Officers only. That feature isnt for Agents, I dont believe.

R Anstett
R Anstett

Oct-6-2005 13:42

I will disagree here in a way. I think that the current system of Director only and Officer and Director only sections of the locker is enough protection. The above situation of adding and then going back to sell happens quite a bit for young detectives (like myself ;) ).

Part of the problem is ease of use by all the eligble detectives of an agency versus protecting Directors from making mistakes about people. From a game mechanic point of view you want people to be able to make mistakes, to not create systems that guarantee success.

Part of being a Director of an agency should entail the extra work/stress of knowing your people's attitudes as well as skills. Personality plays a big part and agencies as they exist now help promote that.

Small agencies with a close knit group of people have few problems and progress slowly but surely. Large agencies with more people progress faster but also have the greater risks that come from more personalities. Much like real life.

Careful recruiting and patience during lulls of good applicants will prevent most problems from happening.




Makensie Brewer
Makensie Brewer
Super Steeper

Oct-6-2005 14:06

I do agree and I didnt come up with that idea because of any one in my agency, as I said earlier. I have a GREAT group of detectives, who are honest and decent...and I think they are just wonderful! There is no problems whatsoever. I know people will make mistakes, but I wasnt talking of an honest mistake. I was simply talking about those who intentionally sell items from the locker to benefit themselves.

I do know there is a tab for Directors, to "lock" stuff up and I definitely use it...the more expensive gear that is but that doesnt mean I want the rest of it to be ripped off...and I feel that is worth some kind of protection as well :)

I do agree with everything you said tho..it was just a thought I had. However, no matter how careful a Director is, and I am VERY careful,and very watchful of how a person acts to see if he/she is decent, etc... that doesnt mean there wont be problems, but I understand what you are saying :)

I guess to keep it more realistic, its good to have them risks and worries in an agency! LOL :) So nevermind my idea :)

R Anstett
R Anstett

Oct-6-2005 18:00

Laughs with Mak,

No, it is a good thing to discuss ideas like this in the open so everyone can see both sides. Ben just might get a spark from something and take it in a totaly new direction.

No one says I am right or you are right, it is the conversation that is important.

Makensie Brewer
Makensie Brewer
Super Steeper

Oct-6-2005 20:33

Very true R :o)

Gena Long
Gena Long
Sleuth About Town

Oct-8-2005 11:16

It is a good idea to be attached to the agency's more expensive items, but in my agency all items (except for things bought by a character for their character) are open to the entire agency because there is nothing more frustrating for an up and coming detective who is working on the final favor for a hunt to find the dog has been locked up for officers only, you have to take chances for the good of the entire team. If Directors only are allowed to sell, that isn't fair to someone who stores their items in the locker, then decides to sell their own items.

jstkdn
jstkdn
Well-Connected

Oct-8-2005 12:11

I think preventing agency theft as much as possible is a good idea. In this case I would suggest director AND officer. Simply because there are some agencies that limit the number of directors. But do need more then 1 person to be able to sell equipment to operationally function.

Personally, I'd really like to see more levels of agents (Presidents, Vice-Presidents etc.) Or where you can assign specific titles with associated tasks (the recruiter, the treasurer, buyer/sales manager etc.) Situations where one director also has treasurer capabilities, but not the other director. Or you can be treasurer and recruiter at the same time. I think this allows more defined designated "permissions" in an agency. And also means you can readily promote someone to director, without bank access. You become more like a real business.
And more levels of agents...means more promotions. And being promoted is just more fun. I have always have issues with the limited amount of promotion possibilities. Because sometimes you have people at the same level of title, but yet....it still doesn't feel right to you. Perhaps give the uber-director the opportunity, to set "specific" permissions to each person in their agency. Among which the possibility of selling items.

Another option is. Tagging equipment if they a) can be sold, b) someone can quit the agency with the equipment on. This leaves the option of some equipment being able to be sold by anyone. And others only by directors (or officers)....like for instance the more expensive items in the locker.

Or even better. If equipment is tagged to NEVER leave an agency. And it does, it is simply marked (or dare I say brandmarked), as STOLEN GOODS.

Though I do think the possibility of theft can be considered a game element by some. Infiltration and theft, could potentially be something kinda fun, if it became an acccepted norm. Another game, where one agency can rip off the other, in form as a game element.

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