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Basil Bradford
Basil Bradford

Sep-18-2005 23:47

I think it would be a great incentive for players if we could aquire more than 2 contacts per city. I don't mean right away of course, but say every 500 or 800 thousand experience points, get another one. Why limit to just two contacts when you're bustin' your butt working in the city, doing favors left and right etc? you're bound to make more than two contacts at some point I'd think.

Replies

LastTrain
LastTrain

Sep-20-2005 07:30

Quote: Mind you, if we went along the "Sleuth to be more realistic" lines, we wouldn't get clients who hire a detective and then won't give him/her any information, and/or turn out to be guilty themselves!!

My reply: OJ!

It is somewhat unrealistic that clients clam quickly when they are NOT the actual guilty party. But since there are times they are guilty, it wouldn't be fair or perhaps even possible to have them be very open when not guilty.

I do agree with crash's 'reality' thought that favor-seekers shouldn't clam.

Moonshh
Moonshh
Well-Connected

Sep-20-2005 09:04

The topic of favor seekers not clamming is such an oldie that I doubt it will ever change. I thought of it too, way back when, and I agree it makes sense, but I believe that Ben has decided that it is not in the best interests of the game.

I could imagine setting things up so that the person asking for the favor automatically has NONE of the information needed to solve the case, but that could, in fact, make things harder, if it meant that there was a greater likelihood of the evidence clumping with someone else in the town...

As you gain experience, you'll never get a favor harder than incredibly hard, and there are very few times I've been stuck on these.

In fact, I can't remember the last time, even the dreaded ones with four hairs and some barber alibis. Every now and then I might have to quit a favor, and that can be frustrating, but if I knew I could ALWAYS do it, where would the challenge lie?

LastTrain
LastTrain

Sep-20-2005 11:25

Quote: but if I knew I could ALWAYS do it, where would the challenge lie?

Precisely what we all must remember.

Steve Long
Steve Long

Sep-20-2005 16:14

Ah but it seems that the one in a blue moon that I get stuck on just so happens to be the one we've been searching for days to advance the hunt. :) Then it would be nice to know you could ALWAYS do it.

jstkdn
jstkdn
Well-Connected

Sep-20-2005 16:27

I agree with you lasttrain. Building a detective, and not always solving cases perfectly is where the game element is. Otherwise it becomes just random clicking.

Makensie Brewer
Makensie Brewer
Super Steeper

Sep-20-2005 17:17

Agreed Jstkdn :)

Lady Emerald Devon
Lady Emerald Devon
Nomad

Sep-20-2005 21:20

Anyhow, so I was thinking. When treasure hunting, and you don't get a favour, and you're in with the mob... can you ask them to make all that person's (ie Ms Fortune Teller) friends and family disappear? ;)


LastTrain
LastTrain

Sep-21-2005 08:07

When I first read that, my thought was "no, but apparently LED can force a gender change (or gender confusion at least)". Then, it hit me you simply aren't referring to NYC, where the Fortune Teller is a he. :)

Interesting options, though.

DaRu
DaRu
Well-Connected

Sep-21-2005 13:29

As Reda shared by joining an agency gives all the contacts needed to finish checking the crime scene evidence. Before I let "Lone Wolf," go, I use to convience non-subscribers to subscribe & join our agency for the reasons we could help check their cases, use our equipment, and go on treasure hunts. It worked! Most of our agents were newbies, & I enjoyed knowing I played a part in getting people to join & help support this game. I really miss it. Anyway, more than two contacts would make it too easy. The agents that have the "Special Skills," helps narrow down the suspects down. (*_*) < My happy face..hehe.

Sherlock H0lmes
Sherlock H0lmes
Well-Connected

Sep-27-2005 16:45

I think favors/contacts should be more relationship based. You do a favor or two (or whatever) for the same person and he'll become your contact. The more successful favors you do for someone the longer they'll let you question them before clamming (the contacts would still clam). If you fail to solve a favor case, you're standing with that person goes down. Sort of like contact experience

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