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Going "Mum"
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John Pinkerton
John Pinkerton
Well-Connected

Jul-2-2005 22:56

I've been playing for a few days now, and the deeper an understanding I get of the dynamics of questioning suspects, the more curious I get about its inner workings.

As I'm sure most people here have, I've developed my own little strategy for investigating a case in a way that'll get me a WE before my suspects go mum. My question is: what's the logic behind "going mum"? Is it much like rolling a die (i.e. a random outcome)? Is it based on my toughness/smarts/charm and difficulty of the case? Or is there a set rule (i.e. any suspect will go mum after x number of turns)?

I ask because a) knowing this would vastly improve the way I go about my questioning, and b) I think I've noticed that suspects with no/fake alibis clam up quicker, and I wasn't sure if that was my imagination.

Replies

cfm
cfm
Nomad

Jul-2-2005 23:33

Other than the degree of difficulty of the case, I have no idea what makes some suspects, from the start, smile and answer questions freely while others are stubborn and difficult. Sorry. Anyone???

My experience says, no, some of the guilty ones are arrogant enough to answer lots of your questions. Like most things in Sleuth life, it's randomly generated. Besides, when you get to the upper levels, no one wants to talk period. :)

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