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Dark lady
Dark lady

Apr-3-2004 16:37

It would be nice to have like an area for like a notebook to keep notes in.

Replies

reda
reda
Well-Connected

Apr-8-2004 15:47

wow wayne cool ideas!!!

Sleuth Admin
Sleuth Admin
Tale Spinner

Apr-8-2004 16:24

Great ideas Wayne.

I do have a concern that adding more skills will make mysteries too easy to solve. I'm already unsure about game balance at higher levels, particularly when help from detective agencies is figured in.

That's one thing that appeals to me about the negotiation skill Montague Summers suggested. It's helpful, but doesn't make individual cases much easier to solve.

Anyway, I'm thinking about treasure hunts are going to work, so I may add skills that help specifically with those, rather than with mysteries. Maybe I can work in Spying that way.


besBob
besBob

Apr-8-2004 16:29

My idea is that each faction has a small benifit for being on their good side. For example, La Casa Nostra would give you lowered prices in real estate and in the detective store, The Arcanum Brotherhood would let you ask more questions to people before they start to get stressed, The Order of Socrates would give you better research and if you don't have the skill you could research anyway.

Dr. Edwin Keyes
Dr. Edwin Keyes

Apr-8-2004 16:49

I like Wayne's idea of a special skill set...call it "exotic skills." Maybe a skill called "Connections," which allows you to get a third contact, or ask one of the three Societies for help with your case.

jwonie2
jwonie2

Apr-8-2004 19:41

one thing i've noticed, at higher levels it seems to be all or nothing. you go at it and do everything possible, and it it doesn't work, then you quit. Somthing that would make every level more fun ould maybe include time as a factor in a case. say, if you solve it quicker you get more money, but over time, people relax and maybe will answer more questions. i dunno, the file case thing in an agency gives you a little bit of that, it would be cool to work a little more like a real detective

reda
reda
Well-Connected

Apr-9-2004 04:31

an idea: to not make it too easy with new skills maybe u can create new "special skills" pack with the folowing restrictions:
1. specials are for all types (smart/tough/charm)
2. u can only get specials after u have "X" experience (new detectives need to get experience first b4 they learn the special tricks of the trade).
3. u only get to use the specials in really hard levels (cause there the suspects clam-up very quick). if u do low level u cant c the option of using this skill. this should come as a warning next to the skill.
anothr pack would be "hunting skills":
1. the simple hunting skills could be for specific type and always available. (like normal skills).
2. u can make "special hunting skills" that r for all types and restricted as the other specials. or maybe each person is alowed to have only 1 of those "special hunting" and u need to choose carefully together with ur collegues what to have.

sorry for the long reply, hope i could explain it sort of clear...

besBob
besBob

Apr-9-2004 17:39

Another thing with my idea, the opposite happens when you're on the factions bad side, but for either one to happen they have REALLY hate you or REALLY like you.

Negasong
Negasong

Apr-25-2004 03:35

How about a skill under smarts that is simply "outwit"? This is a really lame example, but on the old Colombo TV show, he would always play dumb to make his suspects feel more comfortable talking to him. Just a thought...

Wayne Williams Jr.
Wayne Williams Jr.
Well-Connected

Apr-29-2004 13:05

There seems to be a desire among players for more involvement with the three factions. They are mysterious and secretive, and I do want to find out more about them.

The Featured Mysteries could be used for this purpose, to further develop the factions, and also other NPCs (Non Player Chracters) such as the Townsfolk and Mr Shady.

Secret Asian Man
Secret Asian Man

Apr-29-2004 22:30

I like the idea of having established rank among the factions. Also, groups that dislike you should actively try to hinder your cases. Perhaps they could threaten witnesses to be uncooperative, or trash your office, thus destroying some evidence.

Of course, you'd have to make sure this hindrance was off-set with the bonuses of being in good standing [fame, I assume, and item/treasure help].

~S.A.M.

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