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survalence and judge of Character
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P. Rockwell
Well-Connected
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May-26-2005 13:01
Wouldn't it be handy if when you judged somes character it would tell you what % chance you had to catching them as a pickpocket?
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Replies |
Makensie Brewer
Super Steeper
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May-26-2005 13:13
i like that idea!
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little nell
Well-Connected
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May-26-2005 19:20
I'm not sure I understand - Pickpocketing only works in collecting the fee your client owes you if they turn out to be the guilty one - in which case, it works 100% of the time. And if they are not guilty, you get paid, and don't need to use pickpocketing. So how would this work?
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P. Rockwell
Well-Connected
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May-26-2005 20:42
no no. Sorry I'll try to be more clear.
Wouldn't it be handy if when you judged somes character it would tell you what % chance you had to catching them using surveilence?
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River D
Well-Connected
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May-27-2005 03:22
Although additional features such as these would be nice if you start to add additional abilities to certain skills you begin to unbalance the game. Each skill was costed at x points and if you start adding additional abilities then maybe the cost of said skill should go up.
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