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SLEUTH Tips You Can Share
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Colonel Shanty
Colonel Shanty

May-26-2005 10:42

Do you have tips for detectives about playing SLEUTH? Please send them in. It would be a great discussion for all people stuck on a particular part of the game.

Replies

Lady Grey
Lady Grey

May-27-2005 19:31

To increase enjoyment levels- subscribe

jstkdn
jstkdn
Well-Connected

May-28-2005 13:21

Yes subscribe, so you can play more cases, get more experience, equipment and skills that way a lot faster. Also...just getting the hang of the game in general.

Georgia Noman
Georgia Noman

Mar-22-2013 12:30

The tip that helped me the most as a newbie was the "guilty formula":
(WE = Witness Evidence, PE = Physical Evidence, F/N = False alibi/"None of your business")

PE + F/N = GUILTY

WE + F/N = GUILTY

WE + WE = GUILTY

That helps avoid those horrid false accusations!

Francesca Romano
Francesca Romano
Well-Connected

Mar-22-2013 13:13

I would give a very simple tip:
Get research when you can. It's really useful on harder cases.

Vampirion
Vampirion
Old Shoe

Mar-23-2013 00:05

^
Maybe the best tip for starters. Get research first of all and never ever choose a game premade character to start with

Sophie4
Sophie4
Gopher to the Sleuth Gods

Mar-23-2013 06:40

My tip is: At the top of the message board page there is a box to type in your question. Your question has probably been asked many times before and there are good answers there.

Please understand I don't want to sound rude, but why wait around for an answer, sleuths search for answers. Asking is okay too, but like I said why wait?. I've been around a long time and I occasionally use that little box.


Francesca Romano
Francesca Romano
Well-Connected

Mar-25-2013 22:01

Another tip that may sound like a no-brainer:
In doubt, quit. It's a lot better to have another case quit than a false accusation in your record.
Ofr course, if you're part of an agency, you can also file your case with as much information as you can possibly collect.

victorisco
victorisco

Jun-15-2013 16:57

My tip is that: If you're in a mystery and you think you have all your suspects but you are not sure if they are complete (probably you're afraid of a suspect clamming up) you could pay the fortune teller to consult the fates.........*please someone should complete it for me*

Wilfred Bukowski
Wilfred Bukowski
Sleuth About Town

Jun-22-2013 14:12

I can fill in on that - every mystery has between 5 and 12 suspects. A beginner's mystery will start with 5 and will grow directly proportional with the level of difficulty. Consulting the fates at the Fortune Teller will yield one of three possible results:

'You have only just begun...' meaning you need to find at least three more suspects.

'You have already passed many signposts...' meaning you need to find up to two more suspects.

'...all the actors have taken the stage...' which, of course, means that you have found all the suspects.

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