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Ideas for additions for left over skill points
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jstkdn
jstkdn
Well-Connected

Apr-2-2005 07:51

Some of us, have a lot left over skill points. That are sitting there doing nothing. Many ideas have been brought forward previously in seperate threads. But lets throw it out there, what different types of ideas are out there.

Note: being able to transfer skill points to another detective would not be a good idea. A newbie, could get in a day all skills, if they join with the right agency. This gives an unfair disadvantage to agencies without at least one detective with a abundance of skill points.

Replies

Peter Gunn
Peter Gunn

Apr-2-2005 12:47

Well, I don't have enough skill points yet to worry about this but....

Perhaps 300 skill points could buy you 1 extra contact in the city of your choice? Information only but you get to pick which one.

Or maybe, if someone clams and there is nothing else left to do you get the option of spending 50 skill points for "special interrogation" to squeeze out that last little bit of info.

One extra special piece of equipment only found sometimes at Big Lucy's (sometimes it's there and sometimes it's not) that cost X ammount of dollars + X ammount of skill points.

200 skill points for a +2 permanent boost to your choice of +charm, +smarts or +toughness

Only on the hardest cases a 1 time only +4 boost to the skill of your choice. Or 1 time only +4 boost to smart/charm/tough, 100 skill points.

I'm assuming that once you reach a certain point you just don't earn anymore skill points, but with things like this added you could start earning them again on maybe the 3 hardest level cases, and then like every 10th case solved you get 1 point. It might make things more interesting for the players who have reached the hardest level cases and may be losing interest because there's no where left to go and nothing else to do.

jstkdn
jstkdn
Well-Connected

Apr-2-2005 15:16

Oh yeah, I was actually the one that brought up the auction at the time. I think a few people came up with good reasons why not to, but I can't remember.



jstkdn
jstkdn
Well-Connected

Apr-2-2005 15:50

Peter Gunn your ideas are great. But the number of skill points a bit on the high side...getting skill points never stops, it just goes slooooooow. Once in a blue moon I see a skill point show up.

DaRu
DaRu
Well-Connected

Apr-2-2005 17:38

What about adding speical items we've been asking for in the past, such as shoes, gloves, and so forth, in our detective's store, then add a feature to where we can purchase them with cash, or buy skills? For instance,leather gloves could be purchased for $5000, or 200 in skill points, or whatever is fair. The gloves could be for either charming, or smart arch types, with a high point value of 6+, and so on for other special items added.

DaRu
DaRu
Well-Connected

Apr-2-2005 21:15

Then again.....maybe someone ought to delete this...lol.

reda
reda
Well-Connected

Apr-3-2005 01:20

I like Peter gunn's Idea about a permanent boost on either tough, smart or charm.
Although I dont have this "problem". My skill points come very very slow and there are still skills I need...

Peter Gunn
Peter Gunn

Apr-3-2005 03:22

I'm not far enough along to have an idea of how fast you get the skill points lol, and the ammounts were just "for example". But like I said, maybe with those added things you could start getting skill points at the hardest levels maybe 1 every 10 cases solved.

Andy702
Andy702
Pinball Amateur

Apr-3-2005 05:17

We could use skill points to help the research skill once a day. What I mean is that reasearch identifies one innocent suspect - but research with 200 skill points added could identify two innocents. To do this the case would have to be an incred. or harder, and the detective couldn't have helped the research skill before on that server day.

And/Or we could spend some skill points at Lucy's to access gear that isn't on the fence then but is at other times.

jstkdn
jstkdn
Well-Connected

Apr-3-2005 09:42

I wonder what Ben has to say about these ideas.

jstkdn
jstkdn
Well-Connected

Apr-3-2005 15:10

Perhaps instead of research, you get a kill button.

For instance you can click on one supsect. If it is the killer, then the game ends, no money or nothing. But if he isn't, the suspect dies.

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