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Change to 2nd Contacts
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Sleuth Admin
Sleuth Admin
Tale Spinner

May-25-2004 21:22

As of now, you should not be able to get two contacts that both help with physical evidence. Nor, should you be able to get two contacts that don't help with physical evidence. So, if your first contact was one of the evidence experts (Barber, Tailor, Shoe Maker or Banker), your second contact will not be another person from that group. Conversely, if your first contact is not from that group, your second one will be.

To even things up. I'm also adjusting those detectives who already have two contacts. I'm reassigning the second contact of those of you who already have two, if they are either both evidence experts, or neither evidence experts.

Does that make sense?


Replies

Wayne Williams Jr.
Wayne Williams Jr.
Well-Connected

Jun-2-2004 22:19

On that point, I support tweaking the hardest levels. I find interviewing too many suspects very tiresome. In fact, I am now reverting back to doing just Incredibly Hards, just because Ridiculous and Stupendous have so many suspects that I don't quite have the patience to do them.

It would be good therefore to curb the number of suspects to a minimal. I was also wondering where eventually this difficulty level would go, like IMPOSSIBLY HARD with 20 suspects?! Surely it cannot be?

kouraditsa
kouraditsa

Jun-3-2004 02:15

Actually I was wondering if there is any difference in the difficulties based on whether you do a favor or a normal case.
I do ridiculously hard on normal cases, and really really hard for favors. I have observed that it is harder to analyse evidence in the really really hard favors and people are more difficult to unclam, compared to the ridiculously hard I'm doing.
Maybe I was just unlucky. Or is it that people are in fact more stubborn in really really hard cases, but because there are fewer suspects it is lower level?

Kitten
Kitten

Jun-3-2004 03:45

I, like Sirgarr, was solving Ridiculously Hards with zero good contacts. And lately I've been solving them with the Waiter and a pretty useless Barber, for only after yesterday's last case was I able to purchase a skill to actually find any Hairs. I do get help from teammates for a fairly large percentage of the cases, though. If I was on my own, I might not be doing Ridiculous, because the percentage of quits would be too high.

I would prefer it if a more difficult level was added separately - especially if it will involve even more supects. Interviewing too many suspects can get tiresome :)

Fat Chuck
Fat Chuck

Jun-3-2004 07:21

I think the message here is that the way to make harder cases isn't to add more suspects. That would simply make them border on tedious.

And as long as you can get most suspects to answer more than one question and you can share cases with teammates that have the contacts, all cases are solvable. I don't think that just because there is success solving the hardest cases means that you necessarily have to make still harder ones.

Justice
Justice

Jun-3-2004 07:42

A higher level of difficulty would be nice, perhaps not increase the number of suspects but increase the number of suspects with fake alibis?
but what would be great is the favours levels going right up to ridiculously hard...that would be a nice challenge

Wayne Williams Jr.
Wayne Williams Jr.
Well-Connected

Jun-3-2004 08:00

I agree with Chuck. I think there really isn't a need to increase the difficulty level yet. Since the new skills are in the works, I think we should see how those impact the game, then consider if we should increase the difficulty.

Ellie Etnes
Ellie Etnes

Jun-3-2004 09:03

I agree, there's probably a good way to increase the difficulty without increasing the tedium factor. Maybe the killer could throw bombs at you and drop 1-ton wieghts from above a la Carmen Sandiego? =-P

sirgarr
sirgarr

Jun-3-2004 09:33

The tricky thing is that to this point increasing difficulty has forced me, in fun ways, to come up with new strategies. I don't see how adding more suspects, making people clam up more, etc. will be more fun -- it'd just make things harder. So I think a new difficulty level might be helpful just so we can earn more points, but it won't really increase the fun factor. For that, probably ballistics skills or so on that apply only to a new level of difficulty would be good.

And more featured mysteries!!! (Yes, Wayne Williams Jr., I know I too need to write one ...)

cfm
cfm
Nomad

Sep-3-2008 16:22

I am so glad I missed the days of two non PE contacts. And I'm even more pleased I wasn't one of the ones who had 2 PE contacts and lost one.

Vampiric Smile
Vampiric Smile
Safety Officer

Sep-4-2008 04:06

Excellent remark! Ty cfm for your choice

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