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Change to 2nd Contacts
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Sleuth Admin
Sleuth Admin
Tale Spinner

May-25-2004 21:22

As of now, you should not be able to get two contacts that both help with physical evidence. Nor, should you be able to get two contacts that don't help with physical evidence. So, if your first contact was one of the evidence experts (Barber, Tailor, Shoe Maker or Banker), your second contact will not be another person from that group. Conversely, if your first contact is not from that group, your second one will be.

To even things up. I'm also adjusting those detectives who already have two contacts. I'm reassigning the second contact of those of you who already have two, if they are either both evidence experts, or neither evidence experts.

Does that make sense?


Replies

Sleuth Admin
Sleuth Admin
Tale Spinner

May-27-2004 09:25

Oh, I don't blame anybody for being upset about this kind of retroactive change. Any kind of rule change that effects what people have already earned is going to be an inexact science. Your detectives represent a huge investment of time for all of you, as does the game itself, for me. It won't do the game any good if players are afraid they might lose the in-game rewards they have worked so hard for.

I hope that everybody can live with the compromise of being able to choose which contact you lost. Let me know, if you'd like me to switch yours. And if you still have a complaint about the whole contact situation, please speak up.


Sleuth Admin
Sleuth Admin
Tale Spinner

May-27-2004 09:39

Fat Chuck,

I am very sorry about implying that you said something you didn't. Also, I regret using the term "unfair". Being able to pursue a strategy that maximises your chances of success in a game is the whole point of a game.

That said, I still need to be able to make changes to the rules, if I think doing so will help everybody enjoy the game more.

As to whether or not making a change like this diminishes the accomplishments made before the change, I don't think they should. You are all just playing the game within the current scope of the rules. I do not consider anything outside of URL/browser manipulation to be cheating , and even in those cases, I think the onus of fixing the problem lies on me as the developer, not necessarily the players.

Message boards a tricky medium, it's difficult to state everything right the first time. I made the initial change at player request (and tod o what I thought was best for the game). When I made that change, I got several complaints from other players who felt slighted. In attempting to explain to that second group of players why I felt the change was necessary, I inadvertently insulted you, Chuck, so there we go. It's not what I intended to do from the start, and I'm sorry.



Wayne Williams Jr.
Wayne Williams Jr.
Well-Connected

May-27-2004 09:50

Give Sleuth Admin a break, everyone.

But I'm sure everyone didn't mean to be hard on you, Admin. Some of us are feeling a little frustrated so it is understandable.

So far, I haven't said anything about this. But let me share my experience.

I got the Fortune Teller as my 1st contact very early, and then I use the "quit favour" strategy to try to land a 2nd key contact. Guess how long it took me?

I got my Shoe Maker only at about 160000+ EXP points! And then, the next week, the changes to the contact policy were made. This means that I had been wasting my time quitting favors when I could easily get a 2nd key contact from this policy change.

Therefore, you could say all my efforts went to waste. In fact, upon reflection, all my dogged insistence on quitting favors and trying for a 2nd key contact seem so silly.

But I didn't complain at all, and I'm not going to. Now, the changes have made it "fair" (whatever that means) for everyone.

So Sleuth Admin, there's no need to apologise for this. We'll all have to accept it, and I'm sure in time, we'll all learn to.

:)

Sleuth Admin
Sleuth Admin
Tale Spinner

May-27-2004 10:36

I think I said something like this before, when we were discussing how to make the switch from beta to a subscription service.

I am not at all insulted by having people argue over how the game is developed. It is a very good sign that people care enough to complain. In particular, it proves that even people who have been playing for several months, still care enough (and are entertained enough) by the game, to have strong feelings, one way or another, about those changes.

I hope that I don't upset anybody else, when I choose to argue back, and defend decisions that I've made or am planning to make.


Negasong
Negasong

May-27-2004 14:03

Are you sure you're not whining just a little Kitten? : )

Fat Chuck
Fat Chuck

May-27-2004 15:13

Thank you Ben, that was very nice of you. I really do think the game is run well and it is quite enjoyable. Please accept my apologies if I was reading too much into your words.

Dash
Dash

May-29-2004 02:47

So that's what happened to the Fortune Teller! And here I thought Mr.Lee was an important contact, but it's the Shoemaker instead! (I understand why you made the change & think most people will accept it as being more fair.)

jstkdn
jstkdn
Well-Connected

May-29-2004 06:29

Ahah, this explains it. At least I sparkled a confucius thread in second contacts in whatever the section is called again about anything remotely related to the game.

I think it stinks, I chose my skills based on the knowledge I had the barber and banker as contact. No fair no fair. I think I deserve some free skill points? <grovel, grovel>

jstkdn
jstkdn
Well-Connected

May-29-2004 06:30

Or...being able to exchange skill sets? Even if it is only one skill set, once a week? OK I am sounding desperate here.

Sleuth Admin
Sleuth Admin
Tale Spinner

May-29-2004 12:18

Do you want the barber back, instead of the banker?

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