Sleuth Home - Message Boards - Sleuth Talk


0 0
Mirror Maze acting up?

Jesse Hunter
Jesse Hunter
Santa's Little Helper

Mar-10-2021 09:32

I’ve finished two nemesis tasks in two days that required me to run through the mirror maze. The experience seemed pretty glitchy, so much so that I took a third run once my task was complete just to make sure it wasn’t a design element to make nemy tasks harder.

Several times I would click an arrow and get the “you bump your nose” message but all the previously clicked arrows in the room would reappear. I also had times where I would immediately backtrack to the prior room based on the compass and smack right into a wall (any missing arrows would also reappear. Finally it would seem that leaving the maze and re-entering wouldn’t take me back to the start of the maze, but into what I suspect was the room I just left (can’t be sure though, but it was NOT the starting room).

The maze is still navigable, but takes way longer (and elicits more foul language). I’m not sure if this is a symptom of the furore bugbear, the cause of the furore bugbear, or a completely separate issue. If anyone has an outside line to the powers that be, they may desire to investigate.

Replies

Lady Jas
Lady Jas
The Chosen One

Mar-10-2021 09:57

Hi Jesse...it doesn't sound like any bugs to me.

From what I remember the hall of mirrors is not like the catacombs or caves...so there is no set starting point. So every time you leave the maze and come back you will start at a different area (unlike the catacombs and caves that have a set starting and end point)

Jesse Hunter
Jesse Hunter
Santa's Little Helper

Mar-10-2021 10:04

That may be the case about the starting point; I’ve rarely left the maze in the past so I’m not sure how that works. I’ve never not been able to backtrack into a previous room though - that’s a big part of my furore maze strategy.


[ You must login to reply ]