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The Resistance: Lurker Edition
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The Announcer
The Announcer

Jul-1-2017 09:19

Hello everyone. I’ll be hosting another game of Resistance, and I encourage all lurkers from the previous game(s) to come out and play! We’ll keep it simple with just gameplay and no story this time. And if you’ve never played before, feel free to jump right in, because we all need more imaginary problems to worry about. :)

The game takes place over a series of 5 "missions." The Resistance is trying to complete 3 missions successfully, while the spies are attempting to sabotage 3 missions. First one to 3 wins.

I will serve as game master. Once we get enough people to play (5-10 total), I will PM everyone their allegiance (either "Resistance" or "Spy"). If you are a "Spy," I will also PM you the names of your co-conspirators.

A "leader" will be chosen at random for the first mission. The leader has 2 important functions:
1) The leader will assign various "role" abilities to players. These are one-shot special powers a player can use to learn more information about someone.
2) The leader will assign players to the "team" for that mission.

Missions will have a varying number of players who are selected; the leader picks a team, then every player will vote on whether or not they approve the team by PMing me. Once all the votes are cast, I will post the voting results. If a majority approves the team, the mission starts. If not, the mission does not start, and the next player in line becomes the new "leader" for that round. This continues until either a mission is approved, or 5 consecutive mission teams are rejected (in which case the spies win automatically.)

Once a mission team is approved, those players will PM me their choice of action during that mission. Resistance players will ALWAYS choose to have the mission succeed by sending "Success," while spies have a choice: they can either elect to have the mission succeed (to throw off suspicion), or they can "Sabotage" the mission.

Replies

The Announcer
The Announcer

Aug-7-2017 16:50

Mission 4 Result:

Mission 4 consisting of Sal, Bela, shell, Sindy, and miss snopes was a SUCCESS.

The team members voted as follows:
???? SUCCESS
???? SUCCESS
???? SUCCESS
???? SUCCESS
???? SUCCESS

Zara, leadership will now pass to you for the next mission.

Reminder of player order:
Sal Iva
Tyranomaster3
Sleuth Sindy
AspenK
Bela Talbot III
shell marple
Zara Bande
miss snopes

The Announcer
The Announcer

Aug-7-2017 16:50

Mission 5:

Mission 5 will consist of FIVE team members.

Zara, the team leader, has been given two advantages to distribute to whomever she sees fit. They are:

OVERHEARD CONVERSATION: Owner of this card learns the allegiance of either the player above/below him/her on the player list via PM from the game master. (They player may share this information on the game board if they so wish, but are not required to tell the truth.)

ESTABLISH CONFIDENCE: The leader's identity will be revealed to the player of his/her choice via PM from the game master.

Zara, please assign these abilities when you're ready, and then propose a team. Then everyone must PM me "Mission 5, Team 1: YES/NO" within 24 hours after the proposal.

Tyranomaster3
Tyranomaster3
Bloodhound

Aug-7-2017 18:04

It's unfair, Sindy. Please be generous :(

miss snopes
miss snopes
Demon of the Due Date

Aug-7-2017 18:56

So either everyone was Resistance or there was ONLY one spy on the team.

Sleuth Sindy
Sleuth Sindy
Pinball Wizard

Aug-8-2017 00:20

Ooh, Missy. Ask for my allegiance! Pick me! Pick me!

Fatima Blusch
Fatima Blusch
Assistant Postman

Aug-8-2017 01:11

Oh, sorry. Zara, ask to learn my allegiance. Pick me! Pick me!

Fatima Blusch
Fatima Blusch
Assistant Postman

Aug-8-2017 01:12

Oh, shoot. You can't. You have to pick between Shell or Missy, or you could give the card to Missy and she can learn my allegiance.

I'm shutting up now.

Theodora X
Theodora X
Huntmaster

Aug-8-2017 01:30

(Zara's alt here)

I'm on a course this morning but will be back on in a few hours. Some serious thinking to do in the meantime.

Zara Bande
Zara Bande
Bounty Hunter

Aug-8-2017 05:50

Being Resistance, I know that there was one spy on the last team. I have a strong sense of who that is.

I will therefore keep Establish Confidence for myself and use it on the person I think is most likely to be the Spy. I will give Overheard Conversation to another player. I hope they might use it on me in order to establish - once and for all - that I am Resistance, but the choice is theirs.

I feel that the reasoning behind my decisions (below) must be fairly apparent, but if anyone would like a more detailed explanation, I’ll be happy to provide one.
_________________________________________________________________

Mr Announcer, I am keeping ESTABLISH CONFIDENCE and would like to use it on Bela.

I will give OVERHEARD CONVERSATION to miss snopes.

Zara Bande
Zara Bande
Bounty Hunter

Aug-8-2017 07:25

My apologies - I clearly misread the instructions for ESTABLISH CONFIDENCE. Mr Announcer, strike out my previous decision.

___________________________

I wish to keep ESTABLISH CONFIDENCE and will give this to Sal.

I am still giving OVERHEARD CONVERSATION to miss snopes.

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