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The Resistance: Lurker Edition
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The Announcer
The Announcer

Jul-1-2017 09:19

Hello everyone. I’ll be hosting another game of Resistance, and I encourage all lurkers from the previous game(s) to come out and play! We’ll keep it simple with just gameplay and no story this time. And if you’ve never played before, feel free to jump right in, because we all need more imaginary problems to worry about. :)

The game takes place over a series of 5 "missions." The Resistance is trying to complete 3 missions successfully, while the spies are attempting to sabotage 3 missions. First one to 3 wins.

I will serve as game master. Once we get enough people to play (5-10 total), I will PM everyone their allegiance (either "Resistance" or "Spy"). If you are a "Spy," I will also PM you the names of your co-conspirators.

A "leader" will be chosen at random for the first mission. The leader has 2 important functions:
1) The leader will assign various "role" abilities to players. These are one-shot special powers a player can use to learn more information about someone.
2) The leader will assign players to the "team" for that mission.

Missions will have a varying number of players who are selected; the leader picks a team, then every player will vote on whether or not they approve the team by PMing me. Once all the votes are cast, I will post the voting results. If a majority approves the team, the mission starts. If not, the mission does not start, and the next player in line becomes the new "leader" for that round. This continues until either a mission is approved, or 5 consecutive mission teams are rejected (in which case the spies win automatically.)

Once a mission team is approved, those players will PM me their choice of action during that mission. Resistance players will ALWAYS choose to have the mission succeed by sending "Success," while spies have a choice: they can either elect to have the mission succeed (to throw off suspicion), or they can "Sabotage" the mission.

Replies

AKVega
AKVega
Old Shoe

Jul-28-2017 18:52

I was the only person who voted yes on the last team. Nobody else. Why would anyone want it pushed to the fifth team? Then we are stuck with whatever someone throws out.

shell marple
shell marple
Con Artist

Jul-28-2017 20:22

Why? Not sure, but it seems we are having a difficult time coming to anything remotely resembling a consensus.

As for what we know
Sal and shell have link through keeping an eye on you and to a degree because Sal used Spotlight on himself.

Which means: shell resistance/ sal resistance
Or shell resistance/ sal spy.
Also
Ty and Bela, one of them sabotaged the last mission, one of them is a spy!

I am Resistance and I am telling the other resistance members the only facts we have.



The Announcer
The Announcer

Jul-28-2017 21:34

The results of the vote on Ty's MISSION 3 TEAM 5 Proposal are in.

Ty proposed a team of
-Ty
-Sindy
-Aspen
-shell

The mission proposal has been APPROVED unanimously.

The mission is now ready to proceed. Ty, Sindy, Aspen, and shell must PM me whether they vote to SUCCEED or whether they vote to SABOTAGE the mission. 24 hours.

**Resistance members must vote SUCCEED, while Spies may choose to vote either SUCCEED or SABOTAGE.**

Tyranomaster3
Tyranomaster3
Bloodhound

Jul-28-2017 22:58

OK! So we have a team now for the mission. And really hope that the 1st team (including me, Sindy and AspenK) + shell will work. I expect that Sindy and Aspen are resistance. About shell, I still believe you. So hope that this team will work.

The Announcer
The Announcer

Jul-29-2017 07:36

Mission 3 Result:

Mission 3 consisting of Ty, Sindy, Aspen, and shell was a FAILURE.

The team members voted as follows:
???? SUCCESS
???? SUCCESS
???? SABOTAGE
???? SUCCESS

Sindy, leadership will now pass to you for the next mission.

Reminder of player order:
Sal Iva
Tyranomaster3
Sleuth Sindy
AspenK
Bela Talbot III
shell marple
Zara Bande
miss snopes

The Announcer
The Announcer

Jul-29-2017 08:06

Mission 4:

Mission 4 will consist of FIVE team members.

Sindy, the team leader, has been given two advantages to distribute to whomever she sees fit. They are:

OVERHEARD CONVERSATION: Owner of this card learns the allegiance of either the player above/below him/her on the player list via PM from the game master. (The player may share this information on the game board if they so wish, but are not required to tell the truth.)

OPEN UP: The recipient of this ability will have their allegiance revealed to a player of their choosing. Must be used immediately.

Sindy, please assign these abilities when you're ready, and then propose a team. Keeping one ability for yourself is acceptable.

However, if shell wishes to use STRONG LEADER, she must do so before Sindy distributes abilities or proposes a team.

Sleuth Sindy
Sleuth Sindy
Pinball Wizard

Jul-29-2017 08:26

Spies are ahead 2-1 but we finally have some cards that are going to give us some useful information.

Do I have to wait for Shell to announce whether she's going to use strong leadership or can I ahead and play my turn?

Sleuth Sindy
Sleuth Sindy
Pinball Wizard

Jul-29-2017 08:31

Since Aspen K is leader of the next team, I want to keep OC for myself and ask to have the allegiance of Aspen K revealed to me.

I'm giving OPEN UP to Ty. I'd like him to reveal himself to me, but of course that's his choice to make.

I'll pick my team after I have this information.

Fatima Blusch
Fatima Blusch
Assistant Postman

Jul-29-2017 10:03

btw - who is AK Vega?

Sleuth Sindy
Sleuth Sindy
Pinball Wizard

Jul-29-2017 12:37

The Announcer has PM'd me AspenK's allegiance:

She is a SPY!

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