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The Resistance: Lurker Edition
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The Announcer
The Announcer

Jul-1-2017 09:19

Hello everyone. I’ll be hosting another game of Resistance, and I encourage all lurkers from the previous game(s) to come out and play! We’ll keep it simple with just gameplay and no story this time. And if you’ve never played before, feel free to jump right in, because we all need more imaginary problems to worry about. :)

The game takes place over a series of 5 "missions." The Resistance is trying to complete 3 missions successfully, while the spies are attempting to sabotage 3 missions. First one to 3 wins.

I will serve as game master. Once we get enough people to play (5-10 total), I will PM everyone their allegiance (either "Resistance" or "Spy"). If you are a "Spy," I will also PM you the names of your co-conspirators.

A "leader" will be chosen at random for the first mission. The leader has 2 important functions:
1) The leader will assign various "role" abilities to players. These are one-shot special powers a player can use to learn more information about someone.
2) The leader will assign players to the "team" for that mission.

Missions will have a varying number of players who are selected; the leader picks a team, then every player will vote on whether or not they approve the team by PMing me. Once all the votes are cast, I will post the voting results. If a majority approves the team, the mission starts. If not, the mission does not start, and the next player in line becomes the new "leader" for that round. This continues until either a mission is approved, or 5 consecutive mission teams are rejected (in which case the spies win automatically.)

Once a mission team is approved, those players will PM me their choice of action during that mission. Resistance players will ALWAYS choose to have the mission succeed by sending "Success," while spies have a choice: they can either elect to have the mission succeed (to throw off suspicion), or they can "Sabotage" the mission.

Replies

Bela Talbot III
Bela Talbot III
Con Artist

Jul-19-2017 12:36

Sorry, I haven't been able to get to Noir terribly often this week. What I have figured out using the info from the cards has only left me very confused. The easiest way to break it down is: (a) Sal is Resistance, which means Ty sabotaged and shell **might** have been a spy who voted succeed (but she definitely did vote succeed since we're assuming that Sal is a spy) which means we had a 50% chance of finding a sabotage vote using KEEPING... OR (b) Sal is a spy, and he put himself in the spotlight thus leaving a spy teammate to sabotage the vote (and in this case, him saying that shell voted SUCCESS isn't of too much consequence). Either way, at least one of Ty and shell is a spy (because of spotlight). And yes, this is all from my POV as Resistance; you can add me to all the relevant spy suspect lists if you'd prefer.

If you look at it objectively, you can guess that at least one of (Ty, shell, Bela) is a spy, regardless of Sal's allegiance (because of spotlight). If Sal is Resistance, then at least one of (Ty, Bela) is a spy (because of KEEPING...).

Bela Talbot III
Bela Talbot III
Con Artist

Jul-19-2017 12:48

Those are the facts. Now the problem is my gut feeling based on what people are saying: it's awful and feels a lot like tummy ache.

Let me say again that I was soo sure my team would succeed on our mission, and everybody on it was so believable that I don't know who the spy (spies?) was (were). Basically it's the Sal+Zara+Bela mission from last game where one of my trippier deductions said that I had to be the spy. XD Sal hasn't been posting much, so there isn't much to go on; Sal, please talk a *little* more if possible: it'll really help me out and if I falsely call you a spy, you'll be able to figure out that something's up too. (On a slightly unrelated note, I have to admit that OPINION MAKER is not the *absolute* worst, it really does help me get my votes in on time!) shell and Ty seemed legit too, so I'm still not sure. I know I pulled the legit game when I was a spy, but not having a record of how either of them play, I can't call it. They've actually been playing very similarly all along. This is awful! :0

Bela Talbot III
Bela Talbot III
Con Artist

Jul-19-2017 13:02

WHERE IS OC? I will even take OPEN UP at this point. Any of those amazing allegiance-revealing powers! We should all discuss and have a plan ready for those powers for whenever they come out of hiding. Like somebody said, they would be really useful right now, and if we all plan something, we can ensure that things are done in a way that enlightens as many people as possible - that way, even if a spy should get the powers, they'd have to bow to the common will or explain why they went another way.

The 3 allegiance-revealing powers are OVERHEARD CONVERSATION, OPEN UP, and ESTABLISH CONFIDENCE. I think revealing my allegiance to shell would be a good idea; we have links all over the place so whatever it is that she learns and shares, we'd be able to narrow down the ID of the spy on M2. Almost anybody's allegiance to shell sounds good, since everybody seems to trust shell more or less. Failing that, investigating Ty's allegiance sounds good too. I'd like to investigate shell too, but the problem with that is that there isn't exactly anybody all-round-trustworthy enough to be believed by the Resistance.

Bela Talbot III
Bela Talbot III
Con Artist

Jul-19-2017 13:11

Thanks for the breakdown, Missy, I look forward to reading your post coming up next.

I have to add though: people voting NO for teams that ultimately failed does not imply that they are Resistance - only a spy would know of a dirty team. Also, voting YES to everything needn't solely be a Res attribute: as a spy, it's easier to just do that, especially when you're not on the team. It doesn't matter too much though, it could be like you said too. Also you could easily be feigning the struggle to propose a team - it's no easy choice whether you're Res or not. Obviously spies cannot appear very confident with their team picks lest they give themselves away.

Bela Talbot III
Bela Talbot III
Con Artist

Jul-19-2017 13:13

Mission 3, Team 3: NO.

I need sleep!

miss snopes
miss snopes
Demon of the Due Date

Jul-19-2017 13:53

I agree with you Bela that "people voting NO for teams that ultimately failed does not imply that they are Resistance - only a spy would know of a dirty team." That actually confirms my point. It was a dirty team so if they were spies, wouldn't it be more likely they would have voted yes?

miss snopes
miss snopes
Demon of the Due Date

Jul-19-2017 14:03

I would have to go back and see how ESTABLISH CONFIDENCE and OPEN UP play out but as far as OVERHEARD CONVERSATION, that is only useful if a Resistance member gets it. Anyone who followed (or played) in the last game can see that if that power is given to a spy, they can lie.

As far as revealing your allegiance Bela, I find it interesting that you aren't asking to have someone else's allegiance revealed to you. Wouldn't you rather know who you can trust so you know better how to vote? To those of us on here who only are certain of our own allegiance, we need to know who we can trust. It is important that other Resistance members know who our fellow Resistance members are but shell telling me you are Resistance is no different than you saying you are Resistance. At this point, I would love to have any power that allowed me to know with 100% certainty any other player's allegiance.

Fatima Blusch
Fatima Blusch
Assistant Postman

Jul-19-2017 14:31

If an allegiance revealing card is drawn at the beginning of the next mission, we need to use it to learn the allegiance of one of the players on the failed mission. My preference would be that we use it to learn Bela's allegiance.

Zara, I find it highly suspicious that you have voted YES for every single team.

Miss Snopes has voted NO for only one team, that being the one that succeeded.

However, if they're both spies you would think Miss Snopes would not put Zara on her team.


Zara Bande
Zara Bande
Bounty Hunter

Jul-19-2017 15:14

I have little faith in the use of power cards where information is given via PM. A player can report anything back here on the game thread. I’d prefer that there were a couple more cards that required the exposure of mission votes. But I guess it’s fairly obvious why such a card would have to be used pretty sparingly.

Sindy, it would be interesting to know *why* you feel it is suspicious that I have voted YES so often (N.B. I unfortunately missed one deadline. Missy has read me absolutely correctly in her post at Jul-19-2017 12:27. It also sounds like you might be daring me to vote NO to this particular team proposal.

Well, today I’ve spent some time going back through this thread and selecting out the team proposals, mission votes, relevant explanatory comments etc. I’m rather surprised at some things I previously missed or overlooked, but it has helped me to make a decision on how to vote.

Now I have everything crossed. Fingers, toes, eyes ... I’m a human plait.

shell marple
shell marple
Con Artist

Jul-19-2017 15:40

I think Bela has successfully changed my mind on my vote. To be honest I did not suspect Bela of being a spy (anymore than the rest of you) until she put Sal on her team. I truly suspect Sal. He has said the things he has done with both his cards are proof he's resistance. He explained his voting pattern away as alternating no/yes votes. I would have thought by the 4th team vote he would have had some opinion to suggest. I just don't feel Sal is giving me much to go by. The last Resistance game, I also thought he was a spy, but he kept working away at my arguments with his own, his logic finally won me over. So far he hasn't said much to change my mind.

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