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The Resistance: Lurker Edition
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The Announcer
The Announcer

Jul-1-2017 09:19

Hello everyone. I’ll be hosting another game of Resistance, and I encourage all lurkers from the previous game(s) to come out and play! We’ll keep it simple with just gameplay and no story this time. And if you’ve never played before, feel free to jump right in, because we all need more imaginary problems to worry about. :)

The game takes place over a series of 5 "missions." The Resistance is trying to complete 3 missions successfully, while the spies are attempting to sabotage 3 missions. First one to 3 wins.

I will serve as game master. Once we get enough people to play (5-10 total), I will PM everyone their allegiance (either "Resistance" or "Spy"). If you are a "Spy," I will also PM you the names of your co-conspirators.

A "leader" will be chosen at random for the first mission. The leader has 2 important functions:
1) The leader will assign various "role" abilities to players. These are one-shot special powers a player can use to learn more information about someone.
2) The leader will assign players to the "team" for that mission.

Missions will have a varying number of players who are selected; the leader picks a team, then every player will vote on whether or not they approve the team by PMing me. Once all the votes are cast, I will post the voting results. If a majority approves the team, the mission starts. If not, the mission does not start, and the next player in line becomes the new "leader" for that round. This continues until either a mission is approved, or 5 consecutive mission teams are rejected (in which case the spies win automatically.)

Once a mission team is approved, those players will PM me their choice of action during that mission. Resistance players will ALWAYS choose to have the mission succeed by sending "Success," while spies have a choice: they can either elect to have the mission succeed (to throw off suspicion), or they can "Sabotage" the mission.

Replies

Tyranomaster3
Tyranomaster3
Bloodhound

Jul-7-2017 08:16

I know it, Sindy. And everybody here knows it too, I believe. What I wanna say is you based on that point to suspect people but you, yourself, are the one whom that reason points to.

Tyranomaster3
Tyranomaster3
Bloodhound

Jul-7-2017 08:17

For announcer: I have a question: are those cards above single use or multi uses?

Sleuth Sindy
Sleuth Sindy
Pinball Wizard

Jul-7-2017 08:18

Thus explaining why the universe has never favored me with powers before...

:/

Sleuth Sindy
Sleuth Sindy
Pinball Wizard

Jul-7-2017 08:20

Okay, I see what you're saying now, Ty.

miss snopes
miss snopes
Special Deliverance

Jul-7-2017 08:23

Ty, I'm pretty sure they are single use cards.

Sleuth Sindy
Sleuth Sindy
Pinball Wizard

Jul-7-2017 08:27

Well, Ty, here we are with the same players so if I'm a spy I'm potentially putting myself on yet another team with another spy and running the risk of outing two spies at once or throwing yet another mission by "laying low."

Bela Talbot III
Bela Talbot III
Con Artist

Jul-7-2017 08:47

Oh. I was about to suggest that you redistribute the cards then and that the announcer would probably let you if he hadn't validated it yet, but he has; I just missed it at first.

Mission 2, Team 1: NO.

Bela Talbot III
Bela Talbot III
Con Artist

Jul-7-2017 08:49

OPINION MAKER is a permanent effect (but single use) card. NO CONFIDENCE and KEEPING A CLOSE EYE ON YOU

Bela Talbot III
Bela Talbot III
Con Artist

Jul-7-2017 08:52

Oops. Accidentally hit post through a mysterious series of key presses before I was done.

The NO CONFIDENCE and KEEPING A CLOSE EYE ON YOU cards are single use cards; the first can veto ONE approved mission proposal and the second can help the owner see the SUCCESS/SABOTAGE vote a target player sent the Announcer *after* mission results have been declared - you can only use it once.

Tyranomaster3
Tyranomaster3
Bloodhound

Jul-7-2017 09:08

No again, Bela? Let me guess! The same reason, right? lol

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